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Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child Personas

Published: 15 October 2021 Publication History

Abstract

In this paper we describe our experiences in running a workshop aimed at exploring the use of playful food interactions as a means of uncovering design insights for child oriented food technologies and experiences. The workshop was originally planned as an in-person event in which we could jointly experience the gustatory and olfactory elements of the food items at hand and interact with their tactile properties. However, as a result of the COVID-19 (coronavirus) pandemic, we converted the workshop into a virtual event in which participants had to convey their multisensory food experiences and ideas through the limited sight and sound capabilities offered by online platforms such as Zoom and Miro. We report on the methods used and reflect on how the constraints of digital mediation and the desire of participants to overcome these constraints shaped the experience and outcome of the workshop.

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Cited By

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  • (2024)Towards Lenses for Reviewing Playfulness in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650888(1-8)Online publication date: 11-May-2024
  • (2024)Füpop: "Real Food" Flavor Delivery via Focused UltrasoundProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642709(1-14)Online publication date: 11-May-2024
  • (2023)Leveraging Personas for Social Impact: A Review of Their Applications to Social Good in DesignInternational Journal of Human–Computer Interaction10.1080/10447318.2023.224756840:19(5569-5584)Online publication date: 7-Sep-2023

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        cover image ACM Conferences
        CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
        October 2021
        414 pages
        ISBN:9781450383561
        DOI:10.1145/3450337
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Publication History

        Published: 15 October 2021

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        Author Tags

        1. Culture
        2. Food
        3. Human-Food Interaction, Children
        4. Participatory Research through Design
        5. Play
        6. Situated Play Design

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        View all
        • (2024)Towards Lenses for Reviewing Playfulness in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650888(1-8)Online publication date: 11-May-2024
        • (2024)Füpop: "Real Food" Flavor Delivery via Focused UltrasoundProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642709(1-14)Online publication date: 11-May-2024
        • (2023)Leveraging Personas for Social Impact: A Review of Their Applications to Social Good in DesignInternational Journal of Human–Computer Interaction10.1080/10447318.2023.224756840:19(5569-5584)Online publication date: 7-Sep-2023

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