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Wander: A breath-control Audio Game to Support Sound Sleep

Published: 15 October 2021 Publication History

Editorial Notes

The authors have requested minor, non-substantive changes to the Version of Record and, in accordance with ACM policies, a Corrected Version of Record was published on May 14, 2022. For reference purposes, the VoR may still be accessed via the Supplemental Material section on this page.

Abstract

Overuse of mobile phones pre-sleep is one of the main factors that cause sleep disorders. Although medical research proves that excessive blue light from the smartphone leads to a decrease in sleepiness, the widespread use of cell phones makes it difficult for people to disconnect from them entirely before bedtime. Regarding this dilemma, we explore the potential of treating mobile phones as sleep helpers. In this paper, we proposed a novel interaction mode and designed a breath-control audio game, which guides mobile users to reduce the use of smartphones and take breathing exercises that improve sleep quality near bedtime based on gamification theory. Our game’s metaphor promotes smartphone users to beware that excessive use of mobile phones before bedtime will adversely affect sleep, demonstrating the opportunities of utilizing smartphones to support sound sleep. Finally, through our practice, we show that gamification is a potential method to cultivate healthy habits and can be generalized to the formation of other ones in the future.

Supplementary Material

3483461-vor (3483461-vor.pdf)
Version of Record for "Wander: A breath-control Audio Game to Support Sound Sleep" by Cai et al., Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI Play '21).

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cover image ACM Conferences
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
October 2021
414 pages
ISBN:9781450383561
DOI:10.1145/3450337
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 15 October 2021

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  1. breath-control game
  2. game design
  3. sleep

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  • (2024)Game On for Zzz’s: The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students (Preprint)JMIR Serious Games10.2196/64063Online publication date: 11-Jul-2024
  • (2024)Awareness of Gamification as a Non-Pharmacological Intervention in Sleep Health Research: A Systematic Literature Review2024 9th International Conference on Computer Science and Engineering (UBMK)10.1109/UBMK63289.2024.10773497(1-6)Online publication date: 26-Oct-2024
  • (2023)CatHill: Emotion-Based Interactive Storytelling Game as a Digital Mental Health InterventionExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585639(1-7)Online publication date: 19-Apr-2023

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