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View all- Kosa MUysal A(2024)Exploration of Novelty as Part of the Player Experience of Need Satisfaction in GamesInteracting with Computers10.1093/iwc/iwae006Online publication date: 15-Mar-2024
Voice control is an increasingly common feature of digital games, but the experience of playing with voice control is often hampered by feelings of embarrassment and dissonance. Past research has recognised these tensions, but has not offered a general ...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres and platforms. Derived from a general set of heuristics for creating enjoyable player experiences, the GameFlow model has been widely used in evaluating ...
Very little is known about computer gamers' playing experience. Most social scientific research has treated gaming as an undifferentiated activity associated with various factors outside the gaming context. This article considers computer games as ...
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