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GazeHelp: Exploring Practical Gaze-assisted Interactions for Graphic Design Tools

Published: 25 May 2021 Publication History

Abstract

This system development project introduces the Adobe Photoshop plugin GazeHelp, exploring the practical application of multimodal gaze-assisted interaction in assisting current graphic design activities. It implements three core features, including QuickTool: a gaze-triggered popup that allows the user to select their next tool with gaze; X-Ray: creating a small non-destructive window at the gaze point, cutting through an artboard’s layers to expose an element on a selected underlying layer; and Privacy Shield: dimming and blocking the current art board from view when looking away from the display. Each harness the speed, gaze-contingent observational nature and presence-implying strengths of gaze respectively, and are customisable to the user’s preferences. The accompanying GazeHelpServer, complete with intuitive GUI, can also be flexibly used by other programs and plugins for further development.

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Cited By

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  • (2024)Teaching Eye Tracking: Challenges and PerspectivesProceedings of the ACM on Human-Computer Interaction10.1145/36556118:ETRA(1-17)Online publication date: 28-May-2024
  • (2024)Demystifying Tacit Knowledge in Graphic Design: Characteristics, Instances, Approaches, and GuidelinesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642886(1-18)Online publication date: 11-May-2024
  • (2022)Player Engagement Analysis of a Business Simulation Game from Physiological, Psychological and Behavioral Perspectives: A Case StudyApplied Sciences10.3390/app12191014312:19(10143)Online publication date: 9-Oct-2022
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cover image ACM Conferences
ETRA '21 Adjunct: ACM Symposium on Eye Tracking Research and Applications
May 2021
78 pages
ISBN:9781450383578
DOI:10.1145/3450341
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 25 May 2021

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Author Tags

  1. Adobe Photoshop
  2. eye tracking
  3. gaze
  4. multimodal interaction

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Cited By

View all
  • (2024)Teaching Eye Tracking: Challenges and PerspectivesProceedings of the ACM on Human-Computer Interaction10.1145/36556118:ETRA(1-17)Online publication date: 28-May-2024
  • (2024)Demystifying Tacit Knowledge in Graphic Design: Characteristics, Instances, Approaches, and GuidelinesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642886(1-18)Online publication date: 11-May-2024
  • (2022)Player Engagement Analysis of a Business Simulation Game from Physiological, Psychological and Behavioral Perspectives: A Case StudyApplied Sciences10.3390/app12191014312:19(10143)Online publication date: 9-Oct-2022
  • (2022)Towards a Definition of a Learning Model of Business Simulation Games Based on the Analysis of Response from Physiological DevicesHuman-Computer Interaction10.1007/978-3-030-92325-9_15(192-207)Online publication date: 1-Jan-2022

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