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Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity

Published: 06 August 2021 Publication History

Abstract

We propose Balanced Glass Design, a flavor perception changing system. The system consists of glass-type device shifting its center of gravity in response to the user’s motion which allows drinking a beverage with a virtual perception of weight through drinking motion. We thought It’s possible to intervene in the user’s perception of flavor by displaying virtual weight perception, and so conducted demonstrations as a user study. In this paper, we describe the system design and comments obtained through a user study.

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References

[1]
Vanessa Harrar and Charles Spence. 2013. The taste of cutlery: how the taste of food is affected by the weight, size, shape, and colour of the cutlery used to eat it. Flavour 2, 1 (June 2013), 1-13 pages. https://doi.org/10.1186/2044-7248-2-21
[2]
Masaharu Hirose, Karin Iwazaki, Kozue Nojiri, Minato Takeda, Yuta Sugiura, and Masahiko Inami. 2015. Gravitamine Spice: A System That Changes the Perception of Eating through Virtual Weight Sensation. In Proceedings of the 6th Augmented Human International Conference (Singapore, Singapore) (AH ’15). Association for Computing Machinery, New York, NY, USA, 33–40. https://doi.org/10.1145/2735711.2735795

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cover image ACM Conferences
SIGGRAPH '21: ACM SIGGRAPH 2021 Posters
August 2021
90 pages
ISBN:9781450383714
DOI:10.1145/3450618
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 August 2021

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Author Tags

  1. Cross-modal
  2. Human Food Interaction
  3. Virtual Reality

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  • Refereed limited

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SIGGRAPH '21
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Overall Acceptance Rate 704 of 3,473 submissions, 20%

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