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Transparency Rendering in Cyberpunk 2077

Published:06 August 2021Publication History

ABSTRACT

This talk discusses in-detail the transparencies pipeline of Cyberpunk 2077. We present a high-level overview of the system, and then provide details on individual components. Particularly, we discuss our take on decoupled particle lighting (DPL), our distortion approach, and a parallel slab refraction approximation. We also provide performance details on target platforms for these features.

References

  1. Jean Geffroy, Yixin Wang, and Axel Gneiting. 2020. Rendering the Hellscape of Doom Eternal. In SIGGRAPH 2020 Advances in Real-Time Rendering in Games. Online.Google ScholarGoogle Scholar
  2. Tobias Persson. 2012. Practical Particle Lighting. In GDC 2012. San Francisco, CA, USA.Google ScholarGoogle Scholar
  3. Tiago Sousa. 2005. Generic Refraction Simulation. In GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation, Matt Pharr and Randima Fernando (Eds.). Addison-Wesley.Google ScholarGoogle Scholar
  4. Tiago Sousa and Jean Geffroy. 2016. DOOM: The Devil is in the Details. In SIGGRAPH 2016 Advances in Real-Time Rendering in Games. Anaheim, CA, USA.Google ScholarGoogle Scholar
  1. Transparency Rendering in Cyberpunk 2077

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '21: ACM SIGGRAPH 2021 Talks
      July 2021
      116 pages
      ISBN:9781450383738
      DOI:10.1145/3450623

      Copyright © 2021 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 6 August 2021

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      • invited-talk
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      • Refereed limited

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      Overall Acceptance Rate1,822of8,601submissions,21%

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      SIGGRAPH '24
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