skip to main content
10.1145/3450623.3464643acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
invited-talk

Beeing - A nature inspired immersive VR journey designed to enhance public transportation

Published:06 August 2021Publication History

ABSTRACT

Climate change, environmental protection and sustainability dominate media and political affairs. The demand for increased use of public transport instead of cars is obvious. Beeing – the nature inspired VR journey is intended to raise awareness of these topics and at the same time create an example for added value for public transportation. Additionally, a prototype for a new content platform is being elaborated, which will also enable future-oriented developments by providing a variety of entertaining content between the train stations. The prototype presented is designed for short distance trains in the metropolitan area of Stuttgart, Germany with an approximate duration of three minutes. The physical conditions of the train ride are reflected in VR. With this special form of customer experience, the user is to be picked-up in the real world, i.e. in the real train, in order to experience a fantastic ride that far exceeds the experience of a normal train ride.

Skip Supplemental Material Section

Supplemental Material

3450623.3464643.mp4

Presentation.

mp4

861.3 MB

References

  1. 2021. Application Center VR/AR. Retrieved February 23, 2021 from https://animationsinstitut.de/appvarGoogle ScholarGoogle Scholar
  2. 2021. Nvidia Ansel. Retrieved February 23, 2021 from https://developer.nvidia.com/anselGoogle ScholarGoogle Scholar
  3. Sebastian Weber. 2015. Unreal vs. Unity – Which engine is better for Mobile Games?Retrieved February 23, 2021 from https://www.makinggames.biz/feature/unreal-vs-unity-which-engine-is-better-for-mobile-games,8472.htmlGoogle ScholarGoogle Scholar
  4. Marc Zimmermann, Volker Helzle, and Diana Arellano. 2016. Longing for Wilderness. In ACM SIGGRAPH 2016 VR Village (Anaheim, California) (SIGGRAPH ’16). Association for Computing Machinery, New York, NY, USA, Article 13, 2 pages. https://doi.org/10.1145/2929490.2932423Google ScholarGoogle Scholar

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    SIGGRAPH '21: ACM SIGGRAPH 2021 Talks
    July 2021
    116 pages
    ISBN:9781450383738
    DOI:10.1145/3450623

    Copyright © 2021 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 6 August 2021

    Check for updates

    Qualifiers

    • invited-talk
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

    Upcoming Conference

    SIGGRAPH '24
  • Article Metrics

    • Downloads (Last 12 months)12
    • Downloads (Last 6 weeks)0

    Other Metrics

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format