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View all- Zhang PSmirnov DSolomon J(2023)Wassersplines for Neural Vector Field‐Controlled AnimationComputer Graphics Forum10.1111/cgf.1462141:8(31-41)Online publication date: 20-Mar-2023
Computer animated ocean waves for feature films are typically carefully choreographed to match the vision of the director and to support the telling of the story. The rough shape of these waves is established in the previsualization (previs) stage, ...
The computational cost for creating realistic fluid animations by numerical simulation is generally expensive. In digital production environments, existing precomputed fluid animations are often reused for different scenes in order to reduce the cost of ...
Fluid dynamics can produce realistic looking fire effects, which are heavily used in animation and films. However, the parameters of the various underlying physical equations are not intuitive enough to be controlled easily. As a result, animators face ...
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