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Weaving The Druun’s Webbing

Published: 06 August 2021 Publication History

Abstract

The Druun in Walt Disney Animation Studio’s “Raya and the Last Dragon” is a unique character, both in design and in implementation. Over the course of this film, unique solutions were designed to overcome the technical challenges of having a creature made of both a fluid and a web like structure. In this talk we will present the techniques used to bring one of the Druun’s amazing features to life: the webbing.

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M4V File (3450623.3464647.m4v)
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References

[1]
Anders Hoff. 2016. On Generative Algorithms: Differential Lattice · inconvergent. https://inconvergent.net/generative/differential-lattice/
[2]
Markus Ihmsen, Nadir Akinci, Gizem Akinci, and Matthias Teschner. 2012. Unified Spray, Foam and Air Bubbles for Particle-Based Fluids. Vis. Comput. 28, 6-8 (June 2012), 669–677. https://doi.org/10.1007/s00371-012-0697-9
[3]
Gabriel Peyré. 2011. The Numerical Tours of Signal Processing - Advanced Computational Signal and Image Processing. IEEE Computing in Science and Engineering 13, 4 (2011), 94–97. https://hal.archives-ouvertes.fr/hal-00519521
[4]
Justin Solomon. 2018. Optimal Transport on Discrete Domains. arxiv:1801.07745 [math.OC]
[5]
Steven Worley. 1996. A Cellular Texture Basis Function. In Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’96). Association for Computing Machinery, New York, NY, USA, 291–294. https://doi.org/10.1145/237170.237267

Cited By

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  • (2023)Wassersplines for Neural Vector Field‐Controlled AnimationComputer Graphics Forum10.1111/cgf.1462141:8(31-41)Online publication date: 20-Mar-2023

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Published In

cover image ACM Conferences
SIGGRAPH '21: ACM SIGGRAPH 2021 Talks
July 2021
116 pages
ISBN:9781450383738
DOI:10.1145/3450623
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 August 2021

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Author Tags

  1. Fluid Simulation
  2. Optimal Transport
  3. Relative Neighborhood Graph
  4. Voronoi Diagrams
  5. Webbing

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  • Refereed limited

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SIGGRAPH '21
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Cited By

View all
  • (2023)Wassersplines for Neural Vector Field‐Controlled AnimationComputer Graphics Forum10.1111/cgf.1462141:8(31-41)Online publication date: 20-Mar-2023

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