Moving Cyberpunk 2077 to D3D12
Article No.: 48, Pages 1 - 2
Abstract
No abstract available.
References
[1]
Aftermath 2021. Nsight Aftermath SDK. https://developer.nvidia.com/nsight-aftermath
[2]
D3D12MA 2019. D3D12 Memory Allocator. https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
[3]
Jonas Meyer. 2016. Rendering Hitman with DirectX 12. In Game Developers Conference 2016.
[4]
Tiago Rodrigues. 2017. Moving to DirectX 12: Lessons Learned. In Game Developers Conference 2017.
Information & Contributors
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Published In
July 2021
116 pages
ISBN:9781450383738
DOI:10.1145/3450623
Copyright © 2021 Owner/Author.
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.
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Association for Computing Machinery
New York, NY, United States
Publication History
Published: 06 August 2021
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SIGGRAPH '21
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SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference
August 9 - 13, 2021
Virtual Event, USA
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