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invited-talk

Real Time Interactive Deformer Rig Evaluations in Maya using GPUs

Published:06 August 2021Publication History

ABSTRACT

Maya has supported evaluating deformer nodes on GPU since 2016. However, such GPU support in Maya is limited to evaluating simple linear chains of deformer nodes. In feature productions, character rigs have a complex network of deformation chains resulting in most deformers being evaluated on CPU. Here we will detail such architectural limitations within Maya. Then we present our approach that overcomes these limitations to fully evaluate deformation networks on GPU, which has enabled our rigs to perform over 50fps on GPU, compared to 5fps on CPU.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '21: ACM SIGGRAPH 2021 Talks
    July 2021
    116 pages
    ISBN:9781450383738
    DOI:10.1145/3450623

    Copyright © 2021 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 6 August 2021

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    Qualifiers

    • invited-talk
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

    Upcoming Conference

    SIGGRAPH '24
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