ABSTRACT
Education must be able to integrate technology in learning in the classroom including advances in arts and skills education. The integration of technology, art and education is expected to be able to produce students who are creative in creating innovation and solving problems in life. Integrating art education, skills, industry and technology can by implementing alternative learning models namely Science, Technology, Engineering, Art, Mathematics (STEAM) Education. The assessment aims to see students' perceptions about the application of STEAM in art learning. The purposive-design survey method was used in this study. A total of 112 students were involved as respondents. Survey results show that respondents have varying understandings about STEAM and tend to have positive perceptions. STEAM steps taken by researchers in art learning are focus, detail, discover, apply, present and link. The main obstacle faced by lecturers to implement the STEAM approach is that students are not accustomed to implementing online learning and STEAM is something new for them. This research can be a meaningful and critical feedback on the practice carried out because it is related to student experience.
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Index Terms
- STEAM in Art Education Course: Students Perception
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