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Analysis of Student Response Using Rasch Modeling to The Android-Based Educational Game Learning Media "SiGN" (Synchronization Game for Metabolism Education)

Published: 25 April 2021 Publication History

Abstract

This study aims to (1) produce SiGN (Synchronization Game for Metabolism Education) learning media products and (2) determine students' responses to the SiGN (Synchronization Game for Metabolism Education) learning media. This research is a type of RnD (reseach and development). The development model used in this study is ADDIE which consists of (1) Analyze, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. This research was conducted at SMAN 5 Surakarta as the subject of educational game research at the month of February 2020. Students' response data to the product development results were obtained from a questionnaire and analyzed using the Rasch model obtained from 111 students as research samples. This research has produced a media product in the form of an educational game application called SiGN (Synchronization Game for Metabolism Education) which can be installed on an Android OS mobile phone and declared feasible by media experts and material experts after product revisions according to the recommendations. This study also concluded that students' responses to the SiGN game were positive (enthusiastic), but the aspect of ease in operating the game still received the smallest rating from some students.

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  1. Analysis of Student Response Using Rasch Modeling to The Android-Based Educational Game Learning Media "SiGN" (Synchronization Game for Metabolism Education)

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    ICLIQE 2020: Proceedings of the 4th International Conference on Learning Innovation and Quality Education
    September 2020
    868 pages
    ISBN:9781450375726
    DOI:10.1145/3452144
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 25 April 2021

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    Author Tags

    1. ADDIE model
    2. Rasch models
    3. SiGN games
    4. learning media
    5. metabolism
    6. student responses

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