skip to main content
10.1145/3452918.3465485acmconferencesArticle/Chapter ViewAbstractPublication PagesimxConference Proceedingsconference-collections
Work in Progress

Accessibility of Interactive Television and Media Experiences: Users with Disabilities Have Been Little Voiced at IMX and TVX

Authors Info & Claims
Published:23 June 2021Publication History

ABSTRACT

We conduct an overview of the landscape of scientific research falling at the intersection of television, immersive media, and accessible interactive technology. To this end, we consider for our analysis a number of 449 papers published at IMX, TVX, and EuroITV between 2003 and 2020, of which we report a total of 19 papers (4.23%) addressing users with disabilities and only 9 (2.00%) actually involving people with disabilities as participants in user studies. We analyze the topics and research contributions of these papers, and draw conclusions about the extent to which accessibility research has been present in the IMX/TVX community.

References

  1. Diana Affi, Joël Dumoulin, Marco Bertini, Elena Mugellini, Omar Abou Khaled, and Alberto Del Bimbo. 2015. SensiTV: Smart EmotioNal System for Impaired People’s TV. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’15). ACM, New York, NY, USA, 125–130. https://doi.org/10.1145/2745197.2755512Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Adrian Aiordăchioae and Radu-Daniel Vatavu. 2019. Life-Tags: A Smartglasses-Based System for Recording and Abstracting Life with Tag Clouds. Proc. ACM Hum.-Comput. Interact. 3, EICS, Article 15 (June 2019), 22 pages. https://doi.org/10.1145/3331157Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Frank Bentley and Danielle Lottridge. 2019. Understanding Mass-Market Mobile TV Behaviors in the Streaming Era. In Proc. of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). ACM, New York, NY, USA, 1–11. https://doi.org/10.1145/3290605.3300491Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Regina Bernhaupt, Marianna Obrist, Astrid Weiss, Elke Beck, and Manfred Tscheligi. 2007. Trends in the Living Room and Beyond. In Proc. of the 5th European Conference on Interactive TV and Video(EuroITV ’07). Springer-Verlag, Berlin, Heidelberg, 146–155. https://dl.acm.org/doi/10.5555/1763017.1763037Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Pradipta Biswas, Pat Langdon, Carlos Duarte, and José Coelho. 2011. Multimodal Adaptation through Simulation for Digital TV Interface. In Proc. of the 9th European Conference on Interactive TV and Video(EuroITV ’11). ACM, New York, NY, USA, 231–234. https://doi.org/10.1145/2000119.2000167Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Andy Brown, Rhia Jones, Mike Crabb, James Sandford, Matthew Brooks, Mike Armstrong, and Caroline Jay. 2015. Dynamic Subtitles: The User Experience. In Proc. of the ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’15). ACM, New York, NY, USA, 103–112. https://doi.org/10.1145/2745197.2745204Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Alex Carmichael, Mark Rice, Stephen Lindsay, and Patrick Olivier. 2008. ITV as a Platform for Rich Multimedia Reminders for People with Dementia. In Proc. of the 6th European Conference on Changing Television Environments(EUROITV ’08). Springer-Verlag, Berlin, 308–317. https://doi.org/10.1007/978-3-540-69478-6_41Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Niloofar Dezfuli, Mohammadreza Khalilbeigi, Jochen Huber, Murat Ozkorkmaz, and Max Muhlhauser. 2014. PalmRC: Leveraging the Palm Surface As an Imaginary Eyes-free Television Remote Control. Behav. Inf. Technol. 33, 8 (Aug. 2014), 829–843. https://doi.org/10.1080/0144929X.2013.810781Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Gorka Epelde, Eduardo Carrasco, Gottfried Zimmermann, Jürgen Bund, Markus Dubielzig, and Jan Alexandersson. 2009. URC Based Accessible TV. In Proc. of the 7th European Conference on Interactive TV and Video(EuroITV ’09). ACM, New York, NY, USA, 111–114. https://doi.org/10.1145/1542084.1542103Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Chris Hughes, Mario Montagud Climent, and Peter tho Pesch. 2019. Disruptive Approaches for Subtitling in Immersive Environments. In Proc. of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’19). ACM, New York, NY, USA, 216–229. https://doi.org/10.1145/3317697.3325123Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Kai Kang, Jun Hu, Bart Hengeveld, and Caroline Hummels. 2019. Augmenting Public Reading Experience to Promote Care Home Residents’ Social Interaction. In Proc. of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’19). ACM, New York, NY, USA, 184–192. https://doi.org/10.1145/3317697.3325128Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Seokyeol Kim and Jinah Park. 2018. Touchable Video Streams: Towards Multi-Sensory and Multi-Contact Experiences. In Proc. of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’18). ACM, New York, NY, USA, 155–160. https://doi.org/10.1145/3210825.3213555Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Jean-Yves Lionel Lawson, Jean Vanderdonckt, and Radu-Daniel Vatavu. 2018. Mass-Computer Interaction for Thousands of Users and Beyond. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems(CHI EA ’18). ACM, New York, NY, USA, 1–6. https://doi.org/10.1145/3170427.3188465Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Jane Lessiter, Jonathan Freeman, Andrea Miotto, and Eva Ferrari. 2008. A Comparative Study of Remote Controls for Digital TV Receivers. In Proc. of the 6th European Conference on Changing Television Environments(EuroITV ’08). Springer-Verlag, Berlin, 318–322. https://doi.org/10.1007/978-3-540-69478-6_42Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Kelly Mack, Emma McDonnell, Dhruv Jain, Lucy Lu Wang, Jon E. Froehlich, and Leah Findlater. 2021. What Do We Mean by ”Accessibility Research”? A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019. In Proc. of the 39th ACM Conference on Human Factors in Computing Systems(CHI ’21). ACM, New York, NY, ACM. https://dl.acm.org/doi/10.1145/3411764.3445412Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Simona Manni, Marian Ursu, and Jonathan Hook. 2019. Stepping Through Remixed: Exploring the Limits of Linear Video in a Participatory Mental Health Film. In Proc. of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’19). ACM, New York, NY, USA, 83–94. https://doi.org/10.1145/3317697.3323363Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Mark McGill, Florian Mathis, Mohamed Khamis, and Julie Williamson. 2020. Augmenting TV Viewing Using Acoustically Transparent Auditory Headsets. In ACM International Conference on Interactive Media Experiences(IMX ’20). ACM, New York, NY, USA, 34–44. https://doi.org/10.1145/3391614.3393650Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Mario Montagud, Issac Fraile, Juan A. Nuñez, and Sergi Fernández. 2018. ImAc: Enabling Immersive, Accessible and Personalized Media Experiences. In Proc. of the ACM Int. Conference on Interactive Experiences for TV and Online Video(TVX ’18). ACM, New York, NY, USA, 245–250. https://doi.org/10.1145/3210825.3213570Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Martez Mott, John Tang, Shaun Kane, Edward Cutrell, and Meredith Ringel Morris. 2020. ”I Just Went into It Assuming That I Wouldn’t Be Able to Have the Full Experience”: Understanding the Accessibility of Virtual Reality for People with Limited Mobility. In Proc. of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility(ASSETS ’20). ACM, New York, NY, USA, Article 43, 13 pages. https://doi.org/10.1145/3373625.3416998Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Hisayuki Ohmata, Masaya Ikeo, Hiromu Ogawa, Tohru Takiguchi, and Hiroshi Fujisawa. 2018. Companion Screen Architecture for Bridging TV Experiences and Life Activities. In Proc. of the ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’18). ACM, New York, NY, USA, 137–147. https://doi.org/10.1145/3210825.3210828Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Rita Oliveira, Jorge Ferraz de Abreu, and Ana Margarida Almeida. 2011. An Approach to Identify Requirements for an ITV Audio Description Service. In Proc. of the 9th European Conference on Interactive TV and Video(EuroITV ’11). ACM, New York, NY, USA, 227–230. https://doi.org/10.1145/2000119.2000166Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Cristian Pamparău and Radu-Daniel Vatavu. 2021. FlexiSee: Flexible Configuration, Customization, and Control of Mediated and Augmented Vision for Users of Smart Eyewear Devices. Multimedia Tools and Applications (online first) (2021), 26 pages. https://doi.org/10.1007/s11042-020-10164-5Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Irina Popovici, Ovidiu-Andrei Schipor, and Radu-Daniel Vatavu. 2019. Hover: Exploring cognitive maps and mid-air pointing for television control. International Journal of Human-Computer Studies 129 (2019), 95–107. https://doi.org/10.1016/j.ijhcs.2019.03.012Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Irina Popovici and Radu-Daniel Vatavu. 2019. Towards Visual Augmentation of the Television Watching Experience: Manifesto and Agenda. In Proc. of the 2019 ACM Int. Conference on Interactive Experiences for TV and Online Video(TVX ’19). ACM, New York, NY, USA, 199–204. https://doi.org/10.1145/3317697.3325121Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Irina Popovici and Radu-Daniel Vatavu. 2019. Understanding Users’ Preferences for Augmented Reality Television. In Proc. of the 18th IEEE International Symposium on Mixed and Augmented Reality(ISMAR ’19). IEEE, New York, NY, USA, 269–278. https://doi.org/10.1109/ISMAR.2019.00024Google ScholarGoogle ScholarCross RefCross Ref
  26. Irina Popovici, Radu-Daniel Vatavu, and Wenjun Wu. 2019. TV Channels in Your Pocket! Linking Smart Pockets to Smart TVs. In Proc. of the 2019 ACM Int. Conference on Interactive Experiences for TV and Online Video(TVX ’19). ACM, New York, NY, USA, 193–198. https://doi.org/10.1145/3317697.3325119Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Anni Rander and Peter Olaf Looms. 2010. The Accessibility of Television News with Live Subtitling on Digital Television. In Proc. of the 8th European Conference on Interactive TV and Video(EuroITV ’10). ACM, New York, NY, USA, 155–160. https://doi.org/10.1145/1809777.1809809Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Mark Rice and Deborah Fels. 2004. Low Vision and the Visual Interface for Interactive Television. In Proc. of EuroITV ’04. University of Brighton, Brighton, UK, 10 pages. https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.130.2496&rep=rep1&type=pdfGoogle ScholarGoogle Scholar
  29. Kyoungwon Seo, Garam Han, Hyunju Lee, Hokyoung Ryu, and Jieun Kim. 2015. Design Requirements for PT-Tv (Play Therapy with TV): An Observational Study on Play Therapy and TV Viewing. In Proc. of the ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’15). ACM, New York, NY, USA, 137–142. https://doi.org/10.1145/2745197.2755514Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Woosuk Seo and Hyunggu Jung. 2018. Understanding Blind or Visually Impaired People on YouTube through Qualitative Analysis of Videos. In Proc. of the 2018 ACM Int. Conference on Interactive Experiences for TV and Online Video(TVX ’18). ACM, New York, NY, USA, 191–196. https://doi.org/10.1145/3210825.3213565Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. David A. Shamma, Jennifer Marlow, and Laurent Denoue. 2019. Interacting with Smart Consumer Cameras: Exploring Gesture, Voice, and AI Control in Video Streaming. In Proc. of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’19). ACM, New York, NY, USA, 137–144. https://doi.org/10.1145/3317697.3323359Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Mark V. Springett and Richard N. Griffiths. 2007. Accessibility of Interactive Television for Users with Low Vision: Learning from the Web. In Proc. of the 5th European Conference on Interactive TV and Video(EuroITV ’07). Springer-Verlag, Berlin, Heidelberg, 76–85. https://doi.org/10.1007/978-3-540-72559-6_9Google ScholarGoogle Scholar
  33. Ovidiu-Ciprian Ungurean and Radu-Daniel Vatavu. 2021. Coping, Hacking, and DIY: Reframing the Accessibility of Interactions with Television for People with Motor Impairments. In Proc. of the ACM International Conference on Interactive Media Experiences(IMX ’21). ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3452918.3458802Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. J. Vanattenhoven and D. Geerts. 2017. Social experiences within the home using second screen TV applications. Multimedia Tools and Applications 76 (2017), 5661–5689. https://doi.org/10.1007/s11042-016-3646-1Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Radu-Daniel Vatavu. 2012. User-defined Gestures for Free-hand TV Control. In Proc. of the 10th European Conference on Interactive TV and Video(EuroITV ’12). ACM, New York, NY, USA, 45–48. https://doi.org/10.1145/2325616.2325626Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Radu-Daniel Vatavu. 2013. There’s a World Outside Your TV: Exploring Interactions Beyond the Physical TV Screen. In Proc. of the 11th European Conference on Interactive TV and Video(EuroITV ’13). ACM, New York, NY, USA, 143–152. https://doi.org/10.1145/2465958.2465972Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Radu-Daniel Vatavu. 2015. Audience Silhouettes: Peripheral Awareness of Synchronous Audience Kinesics for Social Television. In Proc. of the ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’15). ACM, New York, NY, USA, 13–22. https://doi.org/10.1145/2745197.2745207Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Radu-Daniel Vatavu, Pejman Saeghe, Teresa Chambel, Vinoba Vinayagamoorthy, and Marian F Ursu. 2020. Conceptualizing Augmented Reality Television for the Living Room. In Proc. of the ACM Int. Conf. on Interactive Media Experiences(IMX ’20). ACM, New York, NY, USA, 1–12. https://doi.org/10.1145/3391614.3393660Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Radu-Daniel Vatavu and Ovidiu-Ciprian Ungurean. 2019. Stroke-Gesture Input for People with Motor Impairments: Empirical Results & Research Roadmap. In Proc. of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). ACM, New York, NY, USA, 1–14. https://doi.org/10.1145/3290605.3300445Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. Carlos Velasco, Yunwen Tu, and Marianna Obrist. 2018. Towards Multisensory Storytelling with Taste and Flavor. In Proc. of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction(MHFI’18). ACM, New York, NY, USA, Article 2, 7 pages. https://doi.org/10.1145/3279954.3279956Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Vinoba Vinayagamoorthy, Maxine Glancy, Paul Debenham, Alastair Bruce, Christoph Ziegler, and Richard Schäffer. 2018. Personalising the TV Experience with Augmented Reality Technology: Synchronised Sign Language Interpretation. In Proc. of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video(TVX ’18). ACM, New York, NY, USA, 179–184. https://doi.org/10.1145/3210825.3213562Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Jacob O. Wobbrock and Julie A. Kientz. 2016. Research Contributions in Human-Computer Interaction. Interactions 23, 3 (April 2016), 38–44. https://doi.org/10.1145/2907069Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Donghee Yvette Wohn and Guo Freeman. 2020. Audience Management Practices of Live Streamers on Twitch. In Proc. of the ACM International Conference on Interactive Media Experiences(IMX ’20). ACM, New York, NY, USA, 106–116. https://doi.org/10.1145/3391614.3393653Google ScholarGoogle ScholarDigital LibraryDigital Library

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    IMX '21: Proceedings of the 2021 ACM International Conference on Interactive Media Experiences
    June 2021
    331 pages
    ISBN:9781450383899
    DOI:10.1145/3452918

    Copyright © 2021 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 23 June 2021

    Check for updates

    Qualifiers

    • Work in Progress
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate69of245submissions,28%

    Upcoming Conference

    IMX '24

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format