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Augmented Reality Anatomy Visualization for Surgery Assistance with HoloLens: AR Surgery Assistance with HoloLens

Published:23 June 2021Publication History

ABSTRACT

Immediate care for trauma wounded patients in austere or remote settings makes medical knowledge, skills, and efficiency of the on-duty medical professional paramount. For wounds that extend deep into internal anatomy, proper visualization of internal anatomy can enable more efficient and effective evaluation when presented to medical providers positioned close to the point of injury (POI). In this paper, a conceptual Augmented Reality (AR) surgical tool is presented to provide visualization of internal human anatomy, superimposed on the view of a patient, to assist medical providers for immediate casualty care. This AR surgical tool can play a role in 3D surgery or treatment planning as a navigational aid in preparing medical interventions and enhancing surgery or treatment procedures by displaying otherwise obscured anatomy and nearby vessels. Critical software and hardware components are integrated to construct a prototype AR system for the portable AR surgical visualization tool. The system uses a Microsoft HoloLens 1 and an Azure Kinect camera for simultaneous body-tracking and anatomy overlay to demonstrate the overall concept. Future extension of this work will aim to create a more accurate and compact prototype system that utilizes HoloLens 2 with an embedded Kinect camera for laboratory and field tests of its use in surgery assistance. Such an AR tool can also serve as a training tool for medical caregivers, applied with a human subject or a medical manikin.

References

  1. T. Peters, Mixed and Augmented Reality in Medicine. Boca Raton, FL, USA: CRC Press, 2019.Google ScholarGoogle Scholar
  2. ]N. Mitsuhashi, K. Fujieda, T. Tamura, S. Kawamoto, T. Takagi, and K. Okubo, “BodyParts3D: 3D structure database for anatomical concepts,” Nucleic Acids Res., vol. 37, no. SUPPL. 1, pp. 782–785, 2009.Google ScholarGoogle ScholarCross RefCross Ref
  3. Azure Kinect DK documentation. https://docs.microsoft.com/en-us/azure/kinect-dk/Google ScholarGoogle Scholar
  4. MicrosoftResearch. Body Part Recognition and the Development of Kinect. (Jun. 21, 2016). Accessed: Apr. 12, 2021. Available: https://www.youtube.com/watch?v=QPYf6pXe_4Q.Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    IMX '21: Proceedings of the 2021 ACM International Conference on Interactive Media Experiences
    June 2021
    331 pages
    ISBN:9781450383899
    DOI:10.1145/3452918

    Copyright © 2021 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 23 June 2021

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    Qualifiers

    • demonstration
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate69of245submissions,28%

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    IMX '24

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