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The Interactive Structure of The Virtual Reality Model under Kant's View

Published: 17 May 2021 Publication History

Abstract

Virtual reality (VR), as the experience simulated by electronic system which is similar to or completely different from the real world, will hopefully achieve fully practical use in the near future. Virtual reality has the characteristics of multi-sensory, immersion, interactivity, imagination, and creates a brand-new model in human intercourse. The interactive structure of the virtual reality could be clarified in the theoretical background of Kant's philosophy. In Kant's Copernicus revolution on epistemology, the inner capabilities have been demonstrated to be the conditions for constituting the subject-object relationship, and thus Kant's theory provides the basic principle in interactive structure. Kant's theory has strongly promoted the understanding of virtual reality. The essential core of virtual reality, i.e. real virtual, must first be embodied as the inner abilities of human, and then the functional mechanism in virtual reality's interaction could be possible. Thus, through the analysis of Kant's epistemology and the inner capabilities in it, the interactive structure of the virtual reality will be revealed. In conclusion, Time and space act as the intuitional structure of virtual reality, categories act as the conceptual structure of virtual reality, transcendental imagination acts as the uniting structure of virtual reality.

References

[1]
I.E. Sutherland, "Computer Displays", Scientific American, Vol. 222, No. 6, June, 1970, pp. 57--81.
[2]
F.P. Brooks, "Is There Any Real Virtue in Virtual Reality?", public lecture cosponsored by the Royal Academy of Engineering and the British Computer Society, London, 30 Nov. 1994.
[3]
I. Kant, Critique of Pure Reason, trans. Paul Guyer & Allen Wood, Cambridge University Press, 1998.
[4]
M. Heidegger, Phenomenological Interpretation of Kant's Critique of Pure Reason, trans. Parvis Emad & Kenneth Maly, Indianan University Press, 1997.

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          ICITEE '20: Proceedings of the 3rd International Conference on Information Technologies and Electrical Engineering
          December 2020
          687 pages
          ISBN:9781450388665
          DOI:10.1145/3452940
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          New York, NY, United States

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          Published: 17 May 2021

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          Author Tags

          1. Category
          2. Intercourse
          3. Real virtual
          4. Time
          5. imagination
          6. space
          7. virtual reality

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