ABSTRACT
Verbal aggression during online multiplayer games is a common occurrence on video gaming platforms. From casual cursing and negative remarks to more targeted and damaging cyberbullying cases, the gaming industry continues to see an increasing number of players engaging in these exchanges. The COVID-19 pandemic has led to a rise in the number of active gamers due to social distancing and stay-at-home orders. As a result, cases of cyberbullying and toxicity have increased by 40% on popular gaming platforms such as Discord [4]. To help resolve this issue, we created an aggression awareness tool called Tempr to discourage verbal aggression in gamers under the age of 18 and reward non-aggressive behavior.
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