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Going Online with International and Intensive Project

Published: 26 June 2021 Publication History

Abstract

Any online collaboration, workshops, as well as other e-activities, has become crucial in the present days but it is a great opportunity for computer science students and non-CS ones to master their soft skills. The motivation of the paper is to provide a recipe to switch from the 100% in-person, international and intensive mobility event into an online one by presenting a scaffold of the online event. A solution to the problem is crucial for the universities and academies etc. with CS students that have planned mobility in Erasmus+ projects.

References

[1]
Citizen Games webpage - http://citizengames.eu
[2]
P. Milczarski, K. Podlaski, A. Hlobaz, S. Dowdall, Z. Stawska and D. O'Reilly. 2021. Soft Skills Development in Computer Science Students via Multinational and Multidisciplinary GameDev Project. In Proc. of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21), New York, NY, USA, 583--589, https://doi.org/10.1145/3408877.3432522.
[3]
Figma webpage - https://www.figma.com
[4]
GGULIVRR webpage - http://ggulivrr.uni.lodz.pl

Cited By

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  • (2024)Organizing International Intensive Project with Hybrid ElementsProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 210.1145/3649405.3659513(821-821)Online publication date: 8-Jul-2024

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Published In

cover image ACM Conferences
ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 2
June 2021
109 pages
ISBN:9781450383974
DOI:10.1145/3456565
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 June 2021

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Author Tags

  1. online intensive event
  2. soft-skills development
  3. teamwork

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  • Poster

Funding Sources

  • European Union Erasmus +

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ITiCSE 2021
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Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Innovation and Technology in Computer Science Education
June 27 - July 2, 2025
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Cited By

View all
  • (2024)Organizing International Intensive Project with Hybrid ElementsProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 210.1145/3649405.3659513(821-821)Online publication date: 8-Jul-2024

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