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View all- Bannon C(2024)A Toolkit for Crafting Simple Sonic Interfaces in EducationProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3664266(35-37)Online publication date: 23-Jun-2024
This course will prepare participants to incorporate sonic arts and crafts in their pedagogical practice or educational research in remote and in-person contexts. These skill sets complement a traditional electronics education toolkit through the ...
Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
A learning process using STEAM approach is one of the breakthroughs for Indonesian education in order to develop competence in encouraging students to think comprehensively with problem-solving patterns. This research aims to enhance the pedagogical ...
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