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Facilitating Data Inclusion and Empowerment through Arts-Based, Creative and Playful Approaches

Published: 21 June 2021 Publication History

Abstract

Big data is a topic of growing importance in the modern world, these days our lives are shaped by the information we consume. As such data literacy is becoming an increasingly crucial skill to have. However, there are barriers of entry to understanding scientific data for the average person. This workshop will explore ways in which we can overcome those barriers, and attempt to engage people with scientific data through creative, playful, and fun approaches. The goal of this workshop is to promote data inclusivity and literacy, and to demystify the concept of data. This workshop will use art-based approaches as a means of communicating data. It will also involve participants making sense of the data themselves through data storytelling techniques. This workshop will also be a chance to reflect on what barriers to data inclusivity exists, and the role that data plays in building empathy towards others and the world around us.

References

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Wolff, A., Knutas, A., Palacin, V., Seidelin, C., Kun, P. and Mulder, I., 2019, June. Civic Data Literacies for Bottom-up Data Innovation. In Proceedings of the 9th International Conference on Communities & Technologies-Transforming Communities (pp. 306-309).
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Day, L., 2002. 'Putting Yourself in Other People's Shoes': The use of Forum theatre to explore refugee and homeless issues in schools. Journal of Moral Education, 31(1), pp.21-34.
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Oliver, M.B., Dillard, J.P., Bae, K. and Tamul, D.J., 2012. The effect of narrative news format on empathy for stigmatized groups. Journalism & Mass Communication Quarterly, 89(2), pp.205-224.
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O'Brien, A. and Donelan, K., 2007. Risky business: Engaging marginalised young people in the creative arts. The International Journal of the Arts in Society, 1(6), pp.15-24.
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Boal, A. 1974. Theatre of the oppressed.
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D'Ignazio, C., 2017. Creative data literacy: Bridging the gap between the data-haves and data-have nots. Information Design Journal, 23(1), pp.6-18.
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Bach, B., Riche, N.H., Carpendale, S. and Pfister, H., 2017. The emerging genre of data comics. IEEE computer graphics and applications, 37(3), pp.6-13.
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Wolff, A., Knutas, A., Pässilä, A., Lautala, J., Kantola, L and Vainio, T. (2021). Designing SciberPunks as Future Personas for More than Human Design. CHI ’21 Extended Abstracts, May 8–13, 2021, Yokohama, Japan

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  • (2023)Practitioners’ Perspectives on Inclusion and Civic Empowerment in Finnish Public Sector AIProceedings of the 11th International Conference on Communities and Technologies10.1145/3593743.3593765(108-118)Online publication date: 29-May-2023

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cover image ACM Other conferences
C&T '21: Proceedings of the 10th International Conference on Communities & Technologies - Wicked Problems in the Age of Tech
June 2021
345 pages
ISBN:9781450390569
DOI:10.1145/3461564
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 June 2021

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  • Extended-abstract
  • Research
  • Refereed limited

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C&T '21
C&T '21: Communities & Technologies 2021
June 20 - 25, 2021
WA, Seattle, USA

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Overall Acceptance Rate 80 of 183 submissions, 44%

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  • (2023)Practitioners’ Perspectives on Inclusion and Civic Empowerment in Finnish Public Sector AIProceedings of the 11th International Conference on Communities and Technologies10.1145/3593743.3593765(108-118)Online publication date: 29-May-2023

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