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A Framework for the Assessment and Training of Collaborative Problem-Solving Social Skills

Published: 17 December 2021 Publication History

Abstract

In this article, we describe a new experimental protocol. We propose to collect social interactions and the associated scales were selected to annotate the collected interactions. Three collaborative games were defined to support the study of social interaction during Collaborative Problem Solving. Three dyads of participants were recorded while solving these three collaborative games via a video conferencing system. We explain how the collected behaviors and social interactions were annotated using two scales and three human raters. The results indicate moderate to excellent reliability of these scales. We intend to use the resulting corpus by recruiting more subjects to explore the relations between attention and social interactions, and also for inspiring the design and validation of virtual characters for social skills training.

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cover image ACM Conferences
ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction
October 2021
418 pages
ISBN:9781450384711
DOI:10.1145/3461615
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 17 December 2021

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ICMI '21
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ICMI '21: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION
October 18 - 22, 2021
QC, Montreal, Canada

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