skip to main content
10.1145/3463531.3463533acmotherconferencesArticle/Chapter ViewAbstractPublication PagesicettConference Proceedingsconference-collections
research-article

Bringing Industry to the Classroom Trough Virtual Reality: Enhancing Learning and the Undergraduate Experience

Published: 20 July 2021 Publication History

Abstract

The requirements of Industry 4.0 provide a new opportunity for universities. As it will lead to a substantial transformation of their educational programs and methods to enhance students’ skills and competencies required for a new labor market given the rapidly emerging industry changes. This called Fourth Industrial Revolution is based on cutting-edge technological tools and data collection. Motivating new and innovative ways to operate and transform processes. These new tools and innovative education strategies, using trailblazing technologies, in engineering programs can potentially transform our society for the better. Well oriented, these revolutionary transformations, supported by updated universities’ study programs, could lead to better and faster replies to global environmental, economic and social challenges the world had been facing during the last century. In this paper we present the last advances of a whole assessment method applied to an undergraduate industrial engineering program to measure the impact of virtual reality use for the enhancement of industrial processes in a set of eleven transversal student's competencies, focused on the Fourth Industrial Revolution. The importance of measuring this impact is of the major relevance for the educational challenge of improving study programs; which plan to include front-line technologies to respond to the skill set required by Industry 4.0. Our measures were tested statistically and qualitatively in a class of statistical engineering with a group of students in their last semester of the industrial engineering program in the Tecnologico de Monterrey Mexico. The group was exposed to challenges related to the enhancement of industrial processes, these challenges were presented to the students; first traditionally using descriptions and 2D video films of the processes and in a second part using immersive 3D films. The results obtained were a positive impact on five of the set of eleven competencies, the statistical validation was made using traditional hypotheses tests. We also added a qualitative measure by means of a survey opinion pool, which showed the great satisfaction of students experimenting with virtual reality environments. This assessment method was iteratively applied and improved during the last three years. This closes the experience of measuring the impact of the use of virtual reality environments to enhance industrial processes on relevant competencies regarding Industry 4.0. We present the last achievements related to tests, rubrics and results. We have added a direct evaluation on competencies which complement our previous attempts and experiences.

References

[1]
López O. Lechuga J. and Lechuga G. A Comprehensive Statistical Assessment Framework to Measure the Impact of Immersive Environments on Skills of Higher Education Students: A Case Study 2019. To appear in the proceedings of the Virtual Concept Workshop 2019. Educational Innovation in Engineering and Sciences: Technologies for the Future of Learning.
[2]
Salzman, M.C.; DeDe, C.; Loftin, R.B.; Chen, J. A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning. Presence Teleoper. Virtual Environ. 1999, 8, 293–316.
[3]
Sorbi, S.A. Developing 3D spatial visualization skills. Eng. Des. Gr. J. 1999, 63, 21–32. 20.
[4]
Sorbi, S.A. Educational research in developing 3D spatial skills for engineering students. Int. J. Sci. Educ. 2009, 31, 459–480. 21.
[5]
Chou, P.N.; Chen, W.F.; Wu, C.Y.; Carey, R.P. Utilizing 3D open source software to facilitate student learning of fundamental engineering knowledge: A quasi-experimental study. Int. J. Eng. Educ. 2017, 33, 382–388
[6]
Jang Hee Lee and Olga A. Shvetsova The Impactof VR Applicationon Student's Competency Development: A Comparative Study of Regular and VR Engineering Classes with Similar Competency Scopes 2019, https://www.researchgate.net/publication/332386448.
[7]
Chee, Y. Virtual reality in education: Rooting learning in experience. In Proceedings of the International Symposium on Virtual Education 2001; Symposium Organizing Committee, Dongseo University: Busan, Korea, 2001; pp. 43–54. 2.
[8]
Chen, C.J. The design, development and evaluation of a virtual reality based learning environment. Australas.J. Educ. Technol. 2006, 22, 39–63.
[9]
Tisch, M., et.al.: A systematic approach on developing action-oriented, competency-based Learning Factories, Procedia CIRP 7 2013, 580-585
[10]
Hernández de la Rosa Jessica El impacto de la industria 4.0 para los retos futuros en Ingeniería con respecto a la educación 2018, https://www.oei.es/historico/divulgacioncientifica/?El-impacto-de-la-industria-4-0-para-los-retos-futuros-en-Ingenieria-con
[11]
Rigg, P., How will universities prepare students for Industry 4.0?, 2018 https://www.universityworldnews.com/post.php?story=20181009123052681
[12]
Cos¸kun, S.; Gençay, E.; Kayıkcı, Y. Adapting Engineering Education to Industrie 4.0 Vision. In Proceedings of the 16th Production Research Symposium, Istanbul, Turkey, 12–14 October 2016; pp. 258–263.
[13]
Richert, A.; Shehadeh, M.; Plumanns, L.; Groß, K.; Schuster, K.; Jeschke, S. Educating engineers for industry 4.0: Virtual worlds and human-robot-teams: Empirical studies towards a new educational age. In Proceedings of the 2016 IEEE Global Engineering Education Conference (EDUCON), Abu Dhabi, UAE, 10–13 April 2016; pp. 142–149.
[14]
Zarte, M.; Pechmann, A. Concept for introducing the vision of industry 4.0 in a simulation game for non-IT students. In Proceedings of the 2017 IEEE 15th International Conference on Industrial Informatics (INDIN), Emden, Germany; pp. 512–517.
[15]
Li Da Xu, Eric L. Xu & Ling Li - Industry 4.0: state of the art and future trends, 2018 International Journal of Production Research, Taylor & Francis.
[16]
Faller, C.; Feldmüller, D. Industry 4.0 learning factory for regional SMEs. Procedia CIRP 2015, 32, 88–91.
[17]
Cheng, Y., K. Chen, H. Sun, Y. Zhang, and F. Tao. 2017. “Data and Knowledge Mining with Big Data towards Smart Production.” Journal of Industrial Information Integration.
[18]
López, R., Statistical thinking a fundamental competence in the digital age, 2018 Proyecto Novus. ITESM Unpublished
[19]
Crespo, R. Virtual Reality as a tool for immersive learning in engineering. Proyecto Novus ITESM Unpublished.
[20]
SAGE Handbook of Qualitative Data Collection (2018) Edited by: Freie Universtität Berlin, Germany
[21]
Arthur, J. (Editor), Waring, M. (Editor), Coe, R Editor), Hedges, V (Editor) 2012. Research Methods and Methodologies in Education 1st Edition.
[22]
Gerson, H.B.P.; Sorby, S.A.; Wysocki, A.; Baartmans, B.J. The development and assessment of multimedia software for improving 3-D spatial visualization skills. Comput. Appl. Eng. Educ. 2001, 9, 105–113.
[23]
Sorbi, S.A. Developing 3D spatial visualization skills. Eng. Des. Gr. J. 1999, 63, 21–32. 20.
[24]
Sorbi, S.A. Educational research in developing 3D spatial skills for engineering students. Int. J. Sci. Educ. 2009, 31, 459–480.
[25]
Chou, P.N.; Chen, W.F.; Wu, C.Y.; Carey, R.P. Utilizing 3D open source software to facilitate student learning of fundamental engineering knowledge: A quasi-experimental study. Int. J. Eng. Educ. 2017, 33, 382–388.
[26]
Fee, S.B.; Holland-Minkley, A.M.; Lombardi, T.E. New Directions for Computing Education Embedding Computing across Disciplines; Springer: Berlin, Germany, 2017.
[27]
World Economic Forum: The Future of Jobs, Employment, Skills, and Workforce Strategy for the Fourth Industrial Revolution, International Report, January 2016. Accessed 9 March 2019.

Cited By

View all
  • (2025)Virtual vs. traditional learning in higher educationComputers & Education10.1016/j.compedu.2024.105214227:COnline publication date: 1-Apr-2025
  • (2024)Trends in digital transformation (DT) of higher education institutes (HEI): bibliometric and systematic review of 13 yearsJournal of Applied Research in Higher Education10.1108/JARHE-02-2024-0084Online publication date: 1-Nov-2024

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
ICETT '21: Proceedings of the 2021 7th International Conference on Education and Training Technologies
April 2021
163 pages
ISBN:9781450389662
DOI:10.1145/3463531
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 July 2021

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Assessment methods
  2. Industry 4.0
  3. educational innovation
  4. higher education
  5. virtual reality

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

ICETT 2021

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)22
  • Downloads (Last 6 weeks)5
Reflects downloads up to 19 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2025)Virtual vs. traditional learning in higher educationComputers & Education10.1016/j.compedu.2024.105214227:COnline publication date: 1-Apr-2025
  • (2024)Trends in digital transformation (DT) of higher education institutes (HEI): bibliometric and systematic review of 13 yearsJournal of Applied Research in Higher Education10.1108/JARHE-02-2024-0084Online publication date: 1-Nov-2024

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media