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ICVARS '21: Proceedings of the 2021 5th International Conference on Virtual and Augmented Reality Simulations
ACM2021 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
ICVARS 2021: 2021 the 5th International Conference on Virtual and Augmented Reality Simulations Melbourne VIC Australia March 20 - 22, 2021
ISBN:
978-1-4503-8932-7
Published:
11 December 2021

Bibliometrics
Abstract

No abstract available.

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SESSION: Session 1 – Augmented Reality
research-article
Towards Learning Geometric Transformations through Play: An AR-powered approach

Despite the excessive developments of architectural parametric platforms, parametric design is often interpreted as an architectural style rather than a computational method. Also, the problem is still a lack of knowledge and skill about the technical ...

research-article
Image-Based Localization for Augmented Reality application: A Review

Augmented reality (AR) refers to seamlessly inserted virtual objects into the real world in a real-time way. The real-time requirement can be associated with pose estimation or, equivalently, camera pose localization. Herein, we provide an overview of ...

research-article
Learning Internet of Things by using Augmented Reality

This research is to find an Augmented Reality (AR) apps that suitable use for education purpose. Today, in school, students and teachers have been introduce to Internet of Thing (IoT) in technology design subject. It has considered using technology ...

research-article
Open Access
Augmented Reality Technology for People Living with Dementia and their Care Partners

We designed and implemented an Augmented Reality system, called the My Daily Routine (MDR) system, to demonstrate technology that may aid people living with dementia and their care partners. Although people with dementia are often dependent on their ...

SESSION: Session 2 – Computer Science and Virtual Technology
research-article
A Comparative Study of Smartphone, Desktop, and CAVE systems for Visualizing a Math Simulation

We conducted a qualitative study on how users perceive the use of three different systems with different levels of immersion and form factor (CAVE, 3D Desktop and Smartphone) for visualizing a math simulation. Subjective ratings of users’ acceptance and ...

research-article
Game Architecture based Obstacle Avoidance Control of Electric Surface Vessel

This paper presents an obstacle avoidance simulation of the autonomous vessel using the Unity3D game engine. The concern for the autonomous vessel is the obstacle avoidance capability. Ensuring the obstacle avoidance is essential to prevent damage to ...

research-article
Open Access
Comparing the Accuracy and Precision of SteamVR Tracking 2.0 and Oculus Quest 2 in a Room Scale Setup

Real walking is the most intuitive navigation means to explore large virtual environments. For such a free walking Virtual Reality (VR) experience, large tracking spaces are required as well as dedicated motion tracking systems covering them. In the ...

research-article
Using Machine Learning Algorithms to Predict Diabetes Mellitus Based on PIMA Indians Diabetes Dataset

Currently, there are still a great amount of people suffering from diabetes mellitus (DM). Although advanced facilities and technologies could support the diagnosis of diabetes, complicated procedures are not supposed to be neglected. Actually, the ...

research-article
Comparisons Between Median Filter and Proposed Morphological Operations Based on the Denoising Process

Imaging processing is important topic in graphics and imaging denoising has been widely studied from many perspectives. In this paper, Median Filter and Morphological Operators are introduced to study how their behaviors can affect the SNR and how ...

research-article
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