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Towards Learning Geometric Transformations through Play: An AR-powered approach
Despite the excessive developments of architectural parametric platforms, parametric design is often interpreted as an architectural style rather than a computational method. Also, the problem is still a lack of knowledge and skill about the technical ...
Image-Based Localization for Augmented Reality application: A Review
Augmented reality (AR) refers to seamlessly inserted virtual objects into the real world in a real-time way. The real-time requirement can be associated with pose estimation or, equivalently, camera pose localization. Herein, we provide an overview of ...
Learning Internet of Things by using Augmented Reality
- Ismail Yusuf Panessai,
- Nur Iksan,
- Siti Aishah Zahari,
- Azmi Shawkat Abdulbaqi,
- Muhammad Modi Bin Modi Lakulu,
- Mohd Razimi Husin,
- Hishamuddin Ahmad,
- Harleny Abd Arif,
- Pratiwi Hendro Wahyudiono
This research is to find an Augmented Reality (AR) apps that suitable use for education purpose. Today, in school, students and teachers have been introduce to Internet of Thing (IoT) in technology design subject. It has considered using technology ...
Augmented Reality Technology for People Living with Dementia and their Care Partners
We designed and implemented an Augmented Reality system, called the My Daily Routine (MDR) system, to demonstrate technology that may aid people living with dementia and their care partners. Although people with dementia are often dependent on their ...
A Comparative Study of Smartphone, Desktop, and CAVE systems for Visualizing a Math Simulation
We conducted a qualitative study on how users perceive the use of three different systems with different levels of immersion and form factor (CAVE, 3D Desktop and Smartphone) for visualizing a math simulation. Subjective ratings of users’ acceptance and ...
Game Architecture based Obstacle Avoidance Control of Electric Surface Vessel
This paper presents an obstacle avoidance simulation of the autonomous vessel using the Unity3D game engine. The concern for the autonomous vessel is the obstacle avoidance capability. Ensuring the obstacle avoidance is essential to prevent damage to ...
Comparing the Accuracy and Precision of SteamVR Tracking 2.0 and Oculus Quest 2 in a Room Scale Setup
Real walking is the most intuitive navigation means to explore large virtual environments. For such a free walking Virtual Reality (VR) experience, large tracking spaces are required as well as dedicated motion tracking systems covering them. In the ...
Using Machine Learning Algorithms to Predict Diabetes Mellitus Based on PIMA Indians Diabetes Dataset
Currently, there are still a great amount of people suffering from diabetes mellitus (DM). Although advanced facilities and technologies could support the diagnosis of diabetes, complicated procedures are not supposed to be neglected. Actually, the ...
Comparisons Between Median Filter and Proposed Morphological Operations Based on the Denoising Process
Imaging processing is important topic in graphics and imaging denoising has been widely studied from many perspectives. In this paper, Median Filter and Morphological Operators are introduced to study how their behaviors can affect the SNR and how ...
Index Terms
- Proceedings of the 2021 5th International Conference on Virtual and Augmented Reality Simulations
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Extending Virtual Reality Display Wall Environments Using Augmented Reality
SUI '19: Symposium on Spatial User InteractionTwo major form factors for virtual reality are head-mounted displays and large display environments such as CAVE®and the LCD-based successor CAVE2®. Each of these has distinct advantages and limitations based on how they’re used. This work explores ...
Speed reading on virtual reality and augmented reality
AbstractMany virtual reality (VR) and augmented reality (AR) applications in education require speed reading. The current study aimed to explore whether the reading performance on VR and AR is different from that on traditional desktop display,...
Highlights- We explored performance of speed reading on virtual and augmented reality.
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