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Learning Internet of Things by using Augmented Reality

Published: 11 December 2021 Publication History

Abstract

This research is to find an Augmented Reality (AR) apps that suitable use for education purpose. Today, in school, students and teachers have been introduce to Internet of Thing (IoT) in technology design subject. It has considered using technology application can motivate and increase performance and student achievement in their learning units.
The expected of this research is to find a good tools that can be use both of teachers or students in learning and teaching process especially for subject of Technology and Design. The early component in this apps should be a pop out image with details of electronics components until practical exercise. At the end of the used of this application, users are expected to have clear steps in mind about basic Arduino component and installations. For evaluation phases, the apps tested and used by vocational school student in subject of Technology and Design.

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Cited By

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  • (2024)Augmented reality research in vocational education for the past 5 year: A bibliometric approachTHE 8TH INTERNATIONAL CONFERENCE ON TECHNOLOGY AND VOCATIONAL TEACHERS 202210.1063/5.0214179(030021)Online publication date: 2024
  • (2023)Getting Started With Augmented Reality (AR) in Inclusive Online Teaching and Learning in Higher EducationNavigating Virtual Worlds and the Metaverse for Enhanced E-Learning10.4018/979-8-3693-1034-2.ch003(20-83)Online publication date: 24-Nov-2023
  • (2023)Expanding Remote Student Learning-Internet of Things Applications and Exercises2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343065(1-8)Online publication date: 18-Oct-2023
  • Show More Cited By

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cover image ACM Other conferences
ICVARS '21: Proceedings of the 2021 5th International Conference on Virtual and Augmented Reality Simulations
March 2021
72 pages
ISBN:9781450389327
DOI:10.1145/3463914
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 December 2021

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Author Tags

  1. Augmented Reality
  2. Educational Technology
  3. Internet of Things
  4. Mobile Learning
  5. Technology and Design

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View all
  • (2024)Augmented reality research in vocational education for the past 5 year: A bibliometric approachTHE 8TH INTERNATIONAL CONFERENCE ON TECHNOLOGY AND VOCATIONAL TEACHERS 202210.1063/5.0214179(030021)Online publication date: 2024
  • (2023)Getting Started With Augmented Reality (AR) in Inclusive Online Teaching and Learning in Higher EducationNavigating Virtual Worlds and the Metaverse for Enhanced E-Learning10.4018/979-8-3693-1034-2.ch003(20-83)Online publication date: 24-Nov-2023
  • (2023)Expanding Remote Student Learning-Internet of Things Applications and Exercises2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343065(1-8)Online publication date: 18-Oct-2023
  • (2022)Augmented Reality and Internet of Things Trends in Education2022 7th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM)10.1109/SEEDA-CECNSM57760.2022.9932914(1-7)Online publication date: 23-Sep-2022

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