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Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone

Published: 07 September 2021 Publication History

Abstract

As the extended reality (XR) field advance, the need for tools assisting designers in the early-design phases for these immersive environments also increases. Although several tools exist, we still need a method that allows non-experts to engage in designing for XR, especially for collaborative contexts such as participatory design (PD) workshops. In this paper, we introduce Immersive Video Sketching (IVS), a low-cost prototyping method for early-phase XR design that can be easily employed by novice and non-expert designers. IVS combines body storming, paper prototyping and video sketching for XR environments. We tested IVS with 23 participants in a PD session focusing on XR game wearables. Our results showed that IVS can help non-experts to grasp the immersive nature of XR environments easily. On the other hand, a 4-hour design session might not be enough for iterations on design ideas and different design skills might create discrepancies in the outcomes.

Supplementary Material

p165-buruk-supplement (p165-buruk-supplement.pdf)
Transcripts and the coding of the user feedback, Answers of participants to ease of use and usefulness questions, Spatial usage analysis of each frame in projects

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  • (2023)Design-thinking skill enhancement in virtual reality: A literature studyFrontiers in Virtual Reality10.3389/frvir.2023.11372934Online publication date: 4-Apr-2023
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cover image ACM Other conferences
Academic Mindtrek '21: Proceedings of the 24th International Academic Mindtrek Conference
June 2021
229 pages
ISBN:9781450385145
DOI:10.1145/3464327
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 September 2021

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Author Tags

  1. augmented reality
  2. bodystorming
  3. paper prototyping
  4. video sketching
  5. virtual reality

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  • Research-article
  • Research
  • Refereed limited

Funding Sources

  • European Union?s Horizon 2020 - Marie Sklodowska-Curie Individual Fellowship

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Mindtrek '21
Mindtrek '21: Academic Mindtrek 2021
June 1 - 3, 2021
Tampere/Virtual, Finland

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Overall Acceptance Rate 110 of 207 submissions, 53%

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Cited By

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  • (2024)Integrated Calculators: Moving Calculation into the WorldProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661523(343-355)Online publication date: 1-Jul-2024
  • (2024)Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660715(2198-2212)Online publication date: 1-Jul-2024
  • (2023)Design-thinking skill enhancement in virtual reality: A literature studyFrontiers in Virtual Reality10.3389/frvir.2023.11372934Online publication date: 4-Apr-2023
  • (2023)Bodystorming for VR in the Dark: Using Glow Sticks for Ideation and Rapid Prototyping2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00121(547-550)Online publication date: Mar-2023
  • (2023)Offline and online user experience of gamified robotics for introducing computational thinkingComputers & Education10.1016/j.compedu.2022.104664193:COnline publication date: 1-Feb-2023

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