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Preconceptions towards gamifying work: A thematic analysis of responses of a maritime logistics organization

Published: 07 September 2021 Publication History

Abstract

While research is increasingly investigating gamification in occupational environments, little in-depth analyses focus on understanding employees’ perceptions of gamified work. To address this gap, this paper presents a thematic analysis drawing on ten interviews among maritime port employees to elaborate on their preconceptions towards work gamification. By offering contextualized insights, our results detail how competition-based gamification, as well as those highlighting individual performance, are perceived as detrimental for the collaborative pursuit of work, while raising concerns related to organizational outcomes, such as safety and work quality. Moreover, employees believed there is a boundary between work and play which could be difficult to breach, while inherent qualities were perceived as the main motivational characteristics of work. Our results highlight how gamification at a workplace should not contradict or undermine organizational values, especially teamwork, but conform to them in order to enhance occupational well-being and fluency. Moreover, gamification should enhance intrinsically motivating aspects of work instead of entirely altering how the work is perceived.

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cover image ACM Other conferences
Academic Mindtrek '21: Proceedings of the 24th International Academic Mindtrek Conference
June 2021
229 pages
ISBN:9781450385145
DOI:10.1145/3464327
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 September 2021

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Author Tags

  1. Gamification
  2. logistics
  3. motivation
  4. preconceptions
  5. work

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  • Research-article
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Mindtrek '21
Mindtrek '21: Academic Mindtrek 2021
June 1 - 3, 2021
Tampere/Virtual, Finland

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