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Sail with Columbus: Navigation through Tangible and Interactive Storytelling

Published: 13 July 2021 Publication History

Abstract

“Sail with Columbus” is an interactive and tangible storytelling project designed for a Nautical Museum. Its goal is to communicate to the museum visitors how the medieval men sailed in the past. We aim to reach this goal thanks to the interaction between participants and several augmented objects. Communicating a complex cultural practice, such as the art of navigation in the past, is a new challenge in the Tangible Narratives field. This raised requirements and research issues that the project tried to address. In this paper we present the conceptual design, the project mock-up and its preliminary evaluation.

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  • (2024)Every Thing Can Be a Hero! Narrative Visualization of Person, Object, and Other BiographiesInformatics10.3390/informatics1102002611:2(26)Online publication date: 26-Apr-2024
  • (2022)Conveying Intangible Cultural Heritage in Museums with Interactive Storytelling and Projection Mapping: The Case of the Mastic VillagesHeritage10.3390/heritage50200565:2(1024-1049)Online publication date: 18-May-2022
  • (2022)Tangible and Personalized DS Application Approach in Cultural Heritage: The CHATS ProjectComputers10.3390/computers1102001911:2(19)Online publication date: 31-Jan-2022

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cover image ACM Other conferences
CHItaly '21: Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter
July 2021
237 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 13 July 2021

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Author Tags

  1. cultural artefacts
  2. digital storytelling
  3. edutainment
  4. tangible narratives
  5. web of things

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CHItaly '21

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Cited By

View all
  • (2024)Every Thing Can Be a Hero! Narrative Visualization of Person, Object, and Other BiographiesInformatics10.3390/informatics1102002611:2(26)Online publication date: 26-Apr-2024
  • (2022)Conveying Intangible Cultural Heritage in Museums with Interactive Storytelling and Projection Mapping: The Case of the Mastic VillagesHeritage10.3390/heritage50200565:2(1024-1049)Online publication date: 18-May-2022
  • (2022)Tangible and Personalized DS Application Approach in Cultural Heritage: The CHATS ProjectComputers10.3390/computers1102001911:2(19)Online publication date: 31-Jan-2022

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