skip to main content
10.1145/3466725.3466737acmotherconferencesArticle/Chapter ViewAbstractPublication PagesfablearnConference Proceedingsconference-collections
research-article

Social Necklace Project: A student-made gadget to help people during the COVID19 pandemic

Published:27 August 2021Publication History

ABSTRACT

This paper presents the Y9 (9th-grade level) project from Beacon School, São Paulo - Brazil, entitled Social Necklace. The main scope was to bring for students’ maker learning, programming literacy, and computational thinking. Through hands-on activities, all students could think, experiment, create, and learn. Fundamental premises to transform them into producers instead of simple technology consumers. During classes, the STEAM and PBL (Project Based Learning) approaches were the basis, which allowed students to choose the theme COVID-19, the driving question: Can technology contribute to helping in the control and prevention of pandemics? And coding and setting a gadget using the BBC Micro:bit, as an answer to the question. The work carried out with the students enabled many dialogues between the different fields of knowledge. Through maker education, it was possible to engage students in learning activities very distinct from traditional education.

References

  1. Resnick, Mitchel, Maloney, John, ... & Kafai, Yasmin. (2009). Scratch: programming for all. Communications of the ACM, 52(11), 60-67. [2] Blikstein, Paulo. (2013, April). Multimodal learning analytics. In Proceedings of the third international conference on learning analytics and knowledge (pp. 102-106).Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Freire, P. (1973). Education for critical consciousness (Vol. 1). Bloomsbury Publishing.Google ScholarGoogle Scholar
  3. Schmidt, Ireneu Aloisio. 2009. John Dewey e a educação para uma sociedade democrática. Revista Contexto & Educação, v. 24, n. 82, p. 135-15.Google ScholarGoogle Scholar
  4. Ackermann, Edith. 2001. Piaget's constructivism, Papert's constructionism: What's the difference. Future of learning group publication, 5(3), 438.Google ScholarGoogle Scholar
  5. Papert, Seymour. 1993. A Máquina das Crianças–repensando a escola na era da informática, trad. Sandra Costa, São Paulo: Editora Artmed. Figure 3: Final Tests made by Students. Figure 4: Micro:bit Prototypes.Google ScholarGoogle Scholar
  6. Matias, Carlos dos Passos Paulo. 2016. Pedagogia da autonomia: saberes necessários à prática educativa. Criar Educação, 5(2).Google ScholarGoogle Scholar
  7. Blikstein, Paulo. 2013. Digital fabrication and ‘making’ in education: The democratization of invention. FabLabs: Of machines, makers and inventors, v. 4, n. 1, p. 1-21.Google ScholarGoogle Scholar
  8. Mitchel Resnick and Natalie Rusk. 2020. Coding at a crossroads. Commun. ACM 63, 11 (November 2020), 120–127.Google ScholarGoogle Scholar
  9. Bers, Marina Umaschi. 2020. Coding as a Playground: Programming and computational thinking in the early childhood classroom. Routledge.Google ScholarGoogle Scholar

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Other conferences
    FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education
    June 2021
    148 pages
    ISBN:9781450389891
    DOI:10.1145/3466725

    Copyright © 2021 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 27 August 2021

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • research-article
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate14of35submissions,40%

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format