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DigiPro '21: The Digital Production Symposium
ACM2021 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
DigiPro '21: The Digital Production Symposium Virtual Event USA July 27 - 29, 2021
ISBN:
978-1-4503-8595-4
Published:
26 July 2021
Sponsors:
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Abstract

No abstract available.

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short-paper
Building up the Bikini Bottom population - The Crowd challenges for “SpongeBob The Movie: Sponge on the Run”

From the original TV show to the feature film adaptations, the universe of SpongeBob is very well-known for its unique characters, whether lead or secondary. To deliver dynamic and directable crowds for “SpongeBob the Movie: Sponge on the Run”, the ...

short-paper
FIRA - Portable Realtime Rig Deformation

Framestore has been producing award winning creature effects for over 20 years, with complex rigs and realistic animation being crucial elements of these creatures’ visual fidelity. The studio has a long history of building bespoke tools and ...

short-paper
A.C.M.E. Multilimb System

Animating with multiples and smears is a technique of 2D animation dating roughly back to the 1940s, most notably on the Looney Tunes cartoons. We have seen an increase in the use of multiples and smear geometry as some 3D animation becomes more ...

short-paper
Rust for Visual Effects

In this talk we examine how the Rust programming language’s unique features can be used to write more stable, performant software for visual effects production, and describe the ASWF Rust Working Group’s efforts to provide high-quality C and Rust ...

short-paper
How The Rig Design Impacts The Animation Process

In computer graphics, animation as it is done for feature films and TV series is now a mature field, relying on animation software and techniques designed over more than two decades. In a context where budget and time constraints increase with each ...

short-paper
The Mitchells vs. The Machines Look of Picture Development

One of the biggest concepts behind The Mitchells vs. The Machines is the idea that humanity is connected to our flaws and this theme really drove the visual style for the film.

To achieve this goal we needed to make every frame feel like a hand drawn ...

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