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How The Rig Design Impacts The Animation Process

Published:26 July 2021Publication History

ABSTRACT

In computer graphics, animation as it is done for feature films and TV series is now a mature field, relying on animation software and techniques designed over more than two decades. In a context where budget and time constraints increase with each project, it has never been more important to understand and modernize the animation process.

Rumba is a software dedicated to animators working on entertainment productions, providing excellent performance and modern animation tools.

In this paper, we would like to share our vision of the character animation process, with a focus on how the rig design impacts that process. We will then present how we have designed Rumba to modernize this.

References

  1. Raf Anzovin. 2019a. Fast, interpolationless character animation through. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Raf Anzovin. 2019b. Maslows Hierarchy Of Animation Editing Tools. https://www.justtodosomethingbad.com/blog/2019/10/6/maslows-hierarchy-of-animation-editing-toolsGoogle ScholarGoogle Scholar
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  5. Zeth Willie. 2012. Space Switching and Space Matching. http://williework.blogspot.com/2012/08/space-switching-and-space-matching.htmlGoogle ScholarGoogle Scholar
  1. How The Rig Design Impacts The Animation Process

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    • Published in

      cover image ACM Conferences
      DigiPro '21: The Digital Production Symposium
      July 2021
      23 pages
      ISBN:9781450385954
      DOI:10.1145/3469095

      Copyright © 2021 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 26 July 2021

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