ABSTRACT
In computer graphics, animation as it is done for feature films and TV series is now a mature field, relying on animation software and techniques designed over more than two decades. In a context where budget and time constraints increase with each project, it has never been more important to understand and modernize the animation process.
Rumba is a software dedicated to animators working on entertainment productions, providing excellent performance and modern animation tools.
In this paper, we would like to share our vision of the character animation process, with a focus on how the rig design impacts that process. We will then present how we have designed Rumba to modernize this.
- Raf Anzovin. 2019a. Fast, interpolationless character animation through. Google ScholarDigital Library
- Raf Anzovin. 2019b. Maslows Hierarchy Of Animation Editing Tools. https://www.justtodosomethingbad.com/blog/2019/10/6/maslows-hierarchy-of-animation-editing-toolsGoogle Scholar
- Gong M. Nilsson F. de Lasa M. Trezevant W. Goldberg E. Wilson C. Jensen R. DiLorenzo, P.2014. .Google Scholar
- Parker B. Hahn T. Shen S. McGarry D. Shen S. Stelzleni, R.2015. .Google Scholar
- Zeth Willie. 2012. Space Switching and Space Matching. http://williework.blogspot.com/2012/08/space-switching-and-space-matching.htmlGoogle Scholar
- How The Rig Design Impacts The Animation Process
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