ABSTRACT
With the number of classes suspension happens in the Philippines, laboratory classes lose a large amount of time if a suspension occurred. To solve this issue, the researchers proposed a study if a Virtual Reality (VR) can be an option for laboratory classes. The researchers recreated Logic Circuits and Switching Theory Laboratory 1 (COE117L) as a VR simulation in Unity Engine. The system used Support Vector Machine (SVM) to track the controller using the camera in the device. After gathering survey data from 5 participants, the researchers computed the Cronbach's Alpha, which is 0.7294933, and determined that the questions from the survey are relevant. The researchers computed the mean score from the users’ survey, which is 7.733333, and determined that Virtual Reality (VR) can be an option for laboratory online classes.
- Vincenzo Bollettino, Tilly Alcayna, Krish Enriquez, Patrick Vinck (2018) Perceptions of Disaster Resilience and Preparedness in the Philippines, Harvard Humanitarian Initiative at: https://hhi.harvard.edu/sites/default/files/publications/prc-phillippine-report-final_0.pdfGoogle Scholar
- Blanc E, Strobl E (2016) Assessing the impact of typhoons on Rice production in the Philippines. J Appl Meteorol Climatol 55:993–100 doi: 10.1175/JAMC-D-15-0214.1Google ScholarCross Ref
- Alexis Fillone, Lexter Strike Santos Ibasco (2017) Modeling of Students Travel Behavior During Class Suspension Due to Bad Weather, 12th Eastern Asia Society for Transportation Studies Conference 2017, At Ho Chi Minh City, VietnamGoogle Scholar
- Pavithra Rajeswaran, Na-Teng Hung, Thenkurussi Kesavadas, John Vozenilek and Praveen Kumar (2018) AirwayVR: Learning Endotracheal Intubation in Virtual Reality, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) doi: 10.1109/VR.2018.8446075Google ScholarCross Ref
- Marvin S. Verdadero, Robert B. Salon, Jennifer C. Dela Cruz (2018) INTELLIGENT GLOVE (iGLOVE) for Traffic Enforcers, 2018 IEEE 10th International Conference on Humanoid, Nanotechnology, Information Technology,Communication and Control, Environment and Management (HNICEM) doi: 10.1109/HNICEM.2018.8666433Google ScholarCross Ref
- M. S. Verdadero, C. O. Martinez-Ojeda and J. C. D. Cruz, "Hand Gesture Recognition System as an Alternative Interface for Remote Controlled Home Appliances," 2018 IEEE 10th International Conference on Humanoid, Nanotechnology, Information Technology,Communication and Control, Environment and Management (HNICEM), Baguio City, Philippines, 2018, pp. 1-5, doi: 10.1109/HNICEM.2018.8666291.Google Scholar
- Analyn N. Yumang, Arnold C. Paglinawan, Glenn O. Avendano, Charmaine C. Parlinawan, Marianne M. Sejera, Nicole Joyce J. Aquino, Alelil Joy C. Garvida and Reuvin Jireh L. Datu (2016) Gamified Outcomes-Based Teaching and Learning Assessment Tool for Mapua Institute of Technology, 2016 6th IEEE International Conference on Control System, Computing and Engineering (ICCSCE) DOI: 10.1109/ICCSCE.2016.7893603Google Scholar
- H. Hou and Y. Lin, "The Development and Evaluation of an Educational Game Integrated with Augmented Reality and Virtual Laboratory for Chemistry Experiment Learning," 2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI), Hamamatsu, 2017, pp. 1005-1006. doi: 10.1109/IIAI-AAI.2017.14Google Scholar
- Rosalino Rodríguez Calderón, Miguel Ángel García Ruíz (2019) Learning physics with virtual environment, 2019 IEEE World Conference on Engineering Education (EDUNINE) doi: 10.1109/EDUNINE.2019.8875824Google ScholarCross Ref
- Yoana Slavova and Mu Mu (2018), A Comparative Study of the Learning Outcomes and Experience of VR in Education, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) doi: 10.1109/VR.2018.8446486Google ScholarCross Ref
- Huan Wei, Yue Liu and Yongtian Wang (2019) Building AR-based Optical Experiment Applications in a VR Course, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) doi: 10.1109/VR.2019.8797799Google ScholarCross Ref
- Hyundo Kim, Sukgyu Nah, Jaeyong Oh and Hokyoung Ryu (2019) VR-MOOCs: A Learning Management System for VR Education, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) doi: 10.1109/VR.2019.8798106Google ScholarCross Ref
- D. R. dela Cruz and D. M. M. Mendoza, "Design and Development of Virtual Laboratory: A Solution to the Problem of Laboratory Setup and Management of Pneumatic Courses in Bulacan State University College of Engineering," 2018 IEEE Games, Entertainment, Media Conference (GEM), Galway, 2018, pp. 1-23 doi: 10.1109/GEM.2018.8516467Google Scholar
- Wei-Kai Liou and Chun-Yen Chang (2018) Virtual reality classroom applied to science education, 2018 23rd International Scientific-Professional Conference on Information Technology (IT) doi: 10.1109/SPIT.2018.8350861Google ScholarCross Ref
- Zhang, F., Wu, T., Pan, J. Human motion recognition based on SVM in VR art media interaction environment. Hum. Cent. Comput. Inf. Sci. 9, 40 (2019). Doi: https://doi.org/10.1186/s13673-019-0203-8Google Scholar
- F. Alsulami, K. Ahmadi and E. Salari, "Detection and tracking of dim objects in infrared (IR) images using Support Vector Machine," 2016 IEEE International Conference on Electro Information Technology (EIT), Grand Forks, ND, 2016, pp. 0357-0361. Doi: 10.1109/EIT.2016.7535265Google Scholar
- A. M. M. De Los Reyes, A. C. A. Reyes, J. L. Torres, D. A. Padilla and J. Villaverde, "Detection of Aedes Aegypti mosquito by digital image processing techniques and support vector machine," 2016 IEEE Region 10 Conference (TENCON), Singapore, 2016, pp. 2342-2345. Doi: 10.1109/TENCON.2016.7848448Google Scholar
- Dhanasree, K., Nisha, K., & Jayakrishnan, R. (2018). Hospital Emergency Room Training Using Virtual Reality and Leap Motion Sensor. 2018 Second International Conference on Intelligent Computing and Control Systems (ICICCS). doi:10.1109/iccons.2018Google Scholar
- Virtual Reality in Logic Circuits and Switching Theory Laboratory 1 using Support Vector Machine
Recommendations
Extending Virtual Reality Display Wall Environments Using Augmented Reality
SUI '19: Symposium on Spatial User InteractionTwo major form factors for virtual reality are head-mounted displays and large display environments such as CAVE®and the LCD-based successor CAVE2®. Each of these has distinct advantages and limitations based on how they’re used. This work explores ...
Design and implementation of electronic circuit virtual laboratory based on virtual reality technology
Virtual reality technology has been applied in virtual labs and remote experiment teaching. This paper designs an electronic circuit virtual laboratory based on virtual reality technology, and relevant experimental teaching content. The system ...
Speed reading on virtual reality and augmented reality
AbstractMany virtual reality (VR) and augmented reality (AR) applications in education require speed reading. The current study aimed to explore whether the reading performance on VR and AR is different from that on traditional desktop display,...
Highlights- We explored performance of speed reading on virtual and augmented reality.
- ...
Comments