Abstract
With the emergence in human–computer interaction (HCI) of researching contemplative practices, authentic descriptions of first-person lived experience informing design are few. Most researchers in HCI are not trained in observing the mind. We draw on learnings from neurophenomenology, inspired by well-established Buddhist techniques for mind-training. We present a self-observation of Tonglen, a Buddhist meditation technique for compassion, conducted over 12 weeks. We found that to keenly observe and document the practice, it is important to go through preparatory stages of stabilising attention and observing the mind. For the practitioner-cum-researcher, the technique should be embedded into a framework training self-observation and developing meta-awareness, supported by documentation of somatic snapshots and reflective journal writing. The first-person method of self-enquiry and account of self-evidence offer insight and directions for refining first-person approaches for future HCI research in body and mind cultivation, and design implications for interactive technologies supporting any practice with a contemplative component.
- [1] . 2020. Intimate touch. Interactions 27, 6 (2020), 14–17. Google ScholarDigital Library
- [2] . n.d. Relative Bodhichitta and Tonglen. Retrieved August 1, 2020 from https://studybuddhism.com/en/tibetan-buddhism/mind-training/commentaries-on-lojong-texts/extensive-explanation-of-seven-point-mind-training-dr-berzin/relative-bodhichitta-and-tonglen.Google Scholar
- [3] . 2016. On the possibility and reality of introspection. Mind and Matter 14, 1 (2016), 51–75.Google Scholar
- [4] . 2017. Neurophenomenology and the microphenomenological interview. The Blackwell companion to consciousness 2 (2017), 726–739.Google ScholarCross Ref
- [5] . 2012. Thematic analysis. In APA handbook of Research Methods in Psychology, Vol. 2. Research designs: Quantitative, Qualitative, Neuropsychological, and Biological, H. Cooper, P. M. Camic, D. L. Long, A. T. Panter, D. Rindskopf, and K. J. Sher (Eds.). American Psychological Association, 57–71. https://doi.org/10.1037/13620-004Google Scholar
- [6] . 2000. Experience prototyping. In Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques. 424–433. Google ScholarDigital Library
- [7] . 2012. Positive computing: Technology for a wiser world. Interactions 19, 4 (2012), 28–31. Google ScholarDigital Library
- [8] . 2018. Designing from embodied knowing: Practice-based research at the intersection between embodied interaction and somatics. In New Directions in Third Wave Human-Computer Interaction: Volume 2-Methodologies. Springer, 203–230.Google Scholar
- [9] . 2017. Always on (line)? User experience of smartwatches and their role within multi-device ecologies. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 3557–3568. Google ScholarDigital Library
- [10] . 2020. Technology-mediated relationship maintenance in romantic long-distance relationships: An autoethnographical research through design. Human–Computer Interaction 35, 3 (2020), 240–287.Google ScholarCross Ref
- [11] . 2020. How to practice Tonglen. Retrieved August 1, 2020 from https://www.lionsroar.com/how-to-practice-tonglen/.Google Scholar
- [12] . 2011. The purpose of dedicating merit. Retrieved February 10, 2021 from https://thubtenchodron.org/2011/02/directing-virtuous-karma/.Google Scholar
- [13] . 2020. Mediscape: Preliminary design guidelines for interactive rhythmic soundscapes for entraining novice mindfulness meditators. In Proceedings of the 32nd Australian Conference on Human–Computer Interaction. ACM, New York, NY,379–391.
DOI: https://doi.org/10.1145/3441000.3441052 Google ScholarDigital Library - [14] . 2021. Understanding the first person experience of walking mindfulness meditation facilitated by EEG modulated interactive soundscape. In Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction. ACM, New York, NY,17 pages.
DOI: https://doi.org/10.1145/3430524.3440637 Google ScholarDigital Library - [15] . 2015. Reconstructing and deconstructing the self: Cognitive mechanisms in meditation practice. Trends in Cognitive Sciences 19, 9 (2015), 515–523.Google ScholarCross Ref
- [16] . 2020. Body matters: Exploration of the human body as a resource for the design of technologies for meditation. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. 533–546. Google ScholarDigital Library
- [17] . 2016. Embodied ways of storying the self: A systematic review of body-mapping. In Forum Qualitative Sozialforschung/Forum: Qualitative Social Research 17, 2 (2016).Google Scholar
- [18] . 2003. On becoming aware: A pragmatics of experiencing. Vol. 43. John Benjamins Publishing.Google ScholarCross Ref
- [19] . 2018. Revealing tensions in autobiographical design in HCI. In Proceedings of the 2018 Designing Interactive Systems Conference. 753–764. Google ScholarCross Ref
- [20] . 2018. How to Practice Dedicating Merit. Retrieved February 10, 2021 from https://www.lionsroar.com/how-to-practice-dedicating-merit/.Google Scholar
- [21] . 2012. Body-Map Storytelling as Research: Methodological considerations for telling the stories of undocumented workers through body mapping. Retrieved 20 December 2020 from http://www.migrationhealth.ca/undocumented-workers-ontario/body-mapping.Google Scholar
- [22] . 2006. The video window: My life with a ludic system. Personal and Ubiquitous Computing 10, 2–3 (2006), 60–65. Google ScholarCross Ref
- [23] . 1998. Focusing-Oriented Psychotherapy: A Manual of the Experiential Method. Guilford Press.Google Scholar
- [24] . 2019. Mindful self-compassion (MSC). In Proceedings of the Handbook of Mindfulness-based Programmes. Routledge, 357–367.Google ScholarCross Ref
- [25] . 2009. Introducing compassion-focused therapy. Advances in Psychiatric Treatment 15, 3 (2009), 199–208.Google ScholarCross Ref
- [26] . 2008. The Sage Encyclopedia oQualitative Research Methods. Sage publications.Google ScholarCross Ref
- [27] . 2010. Compassion: An evolutionary analysis and empirical review. Psychological Bulletin 136, 3 (2010), 351.Google ScholarCross Ref
- [28] . 2002. The global community and the need for universal responsibility. International Journal of Peace Studies 17, 1 (2002), 1–14.Google Scholar
- [29] . 2012. A heuristic model of enactive compassion. Current Opinion in Supportive and Palliative Care 6, 2 (2012), 228–235.Google ScholarCross Ref
- [30] . 1986. What is somatics. Somatics: Magazine-Journal of the Bodily Arts and Sciences 5, 4 (1986), 4–8.Google Scholar
- [31] . 2007. Epistemological foundations for the measurement of experience. Experience Sampling Method. Measuring the Quality of Everyday Life. Sage, 3–15.Google Scholar
- [32] . 2020. Removal as a method: A fourth wave HCI approach to understanding the experience of self-tracking. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. 1779–1791. Google ScholarCross Ref
- [33] . 2010. Transferring qualities from horseback riding to design. In Proceedings of the 6th Nordic Conference on Human–Computer Interaction: Extending Boundaries. 226–235. Google ScholarCross Ref
- [34] . 2018. Designing with the Body: Somaesthetic Interaction Design. MIT Press.Google ScholarCross Ref
- [35] , et al. 2018. Embracing first-person perspectives in soma-based design. Informatics 5, 1 (2018), 1–26.Google Scholar
- [36] . 2016. Somaesthetic appreciation design. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, New York, NY,3131–3142.
DOI: https://doi.org/10.1145/2858036.2858583 Google ScholarCross Ref - [37] . 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM Transactions on Computer–Human Interaction 19, 3 (2012), 1–18. Google ScholarDigital Library
- [38] . 2021. Characterizing interaction design by its ideals: A discipline in transition. She Ji: The Journal of Design, Economics, and Innovation 7, 1 (2021), 24–40.Google ScholarCross Ref
- [39] . 2015. Cover story somaesthetic design. Interactions 22, 4 (2015), 26–33. Google ScholarDigital Library
- [40] . 2011. HCI for peace: A call for constructive action. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 443–452. Google ScholarDigital Library
- [41] . 2012. On the Phenomenology of the Consciousness of Internal Time (1893–1917). Vol. 4. Springer Science & Business Media.Google Scholar
- [42] . 1997. Tangible bits: Towards seamless interfaces between people, bits and atoms. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI’97). ACM, New York, NY,234–241.
DOI: https://doi.org/10.1145/258549.258715 Google ScholarDigital Library - [43] . 2004. Stretching Exercises for Qualitative Researchers. Sage Publications.Google Scholar
- [44] . 2013. Enhancing compassion: A randomized controlled trial of a compassion cultivation training program. Journal of Happiness Studies 14, 4 (2013), 1113–1126.Google ScholarCross Ref
- [45] . 2020. Battling the modern behavioral epidemic of loneliness: Suggestions for research and interventions. JAMA Psychiatry 77, 6 (2020), 553–554.Google ScholarCross Ref
- [46] . 2021. Set Your Intention & Rejoice in Your Day. Retrieved February 10, 2021 from https://www.lionsroar.com/set-your-intention-rejoice-in-your-day/.Google Scholar
- [47] . 2014. Mind Training: The Great Collection. Vol. 1. Simon and Schuster.Google Scholar
- [48] . 1982. An outpatient program in behavioral medicine for chronic pain patients based on the practice of mindfulness meditation: Theoretical considerations and preliminary results. General Hospital Psychiatry 4, 1 (1982), 33–47.Google ScholarCross Ref
- [49] . 2007. The Heart of Compassion: The Thirty-Seven Verses on the Practice of a Bodhisattva. Shambhala Publications.Google Scholar
- [50] . 2020. A review on research and evaluation methods for investigating self-transcendence. Frontiers in Psychology 11 (2020), 1–27.Google ScholarCross Ref
- [51] . 2018. Immersive interactive technologies for positive change: A scoping review and design considerations. Frontiers in Psychology 9 (2018), 1354.Google ScholarCross Ref
- [52] . 2019. The personalization of conversational agents in health care: Systematic review. Journal of Medical Internet Research 21, 11 (2019), e15360.Google ScholarCross Ref
- [53] . 2021. Being there when it happens: A novel approach to sampling reflectively observed experience. New Ideas in Psychology 60 (2021), 100821.Google ScholarCross Ref
- [54] . 2017. Thupten Jinpa, Voice for Compassion. Retrieved August 1, 2020 from https://www.lionsroar.com/thupten-jinpa-voice-for-compassion/.Google Scholar
- [55] . 2014. The experience sampling method. In Flow and the foundations of positive psychology. Springer, 21–34.Google Scholar
- [56] . 2019. Caring for vincent: A chatbot for self-compassion. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1–13. Google ScholarDigital Library
- [57] . 2020. Sleep ecologies: Tools for snoozy autoethnography. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. 1579–1591. Google ScholarCross Ref
- [58] . 2013. Moving and making strange: An embodied approach to movement-based interaction design. ACM Transactions on Computer–Human Interaction 20, 1 (2013), 1–25. Google ScholarDigital Library
- [59] . 2018. The somatic turn in human–computer interaction. Interactions 25, 5 (2018), 54–5863. Google ScholarDigital Library
- [60] . 2018. Living without a mobile phone: An autoethnography. In Proceedings of the 2018 Designing Interactive Systems Conference. 765–776. Google ScholarDigital Library
- [61] . 2019. A sample of one: First-person research methods in HCI. In Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion. 385–388. Google ScholarDigital Library
- [62] . 2020. The trajectory of loneliness in response to COVID-19. American Psychologist 75, 7 (2020), 897–908.Google ScholarCross Ref
- [63] . 2020. From ancient contemplative practice to the app store: Designing a digital container for mindfulness. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. 1551–1564. Google ScholarDigital Library
- [64] . 2002. Toward a neurophenomenology as an account of generative passages: A first empirical case study. Phenomenology and the Cognitive Sciences 1, 2 (2002), 133–167.Google ScholarCross Ref
- [65] . 2020. Designing with ritual interaction: A novel approach to compassion cultivation through a buddhist-inspired interactive artwork. In Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction. 363–375. Google ScholarDigital Library
- [66] . 2020. Understanding compassion cultivation for design: Towards an autoethnography of tonglen. In Proceedings of the 32nd Australian Conference on Human–Computer Interaction. 748–754. Google ScholarDigital Library
- [67] . 2016. Embodied sketching. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 6014–6027. Google ScholarDigital Library
- [68] . 2016. Designing transcendence technology. In Psychology’s New Design Science and the Reflective Practitioner, Susan Imholz and Judy Sachter (Eds.). LibraLab Press, 1–27.Google Scholar
- [69] . 2012. Autobiographical design in HCI research: Designing and learning through use-it-yourself. In Proceedings of the Designing Interactive Systems Conference. ACM, New York, NY,514–523.
DOI: https://doi.org/10.1145/2317956.2318034 Google ScholarDigital Library - [70] . 1977. Telling more than we can know: Verbal reports on mental processes. Psychological Review 84, 3 (1977), 231.Google ScholarCross Ref
- [71] . 2018. Reflection through Inner Presence: A Sensitising Concept for Design. Multimodal Technologies and Interaction 2, 1, Article 5 (2018), 1–17.
DOI: https://doi.org/10.3390/mti2010005Google ScholarCross Ref - [72] . 2016. Felt-sensing archetypes: Analysing patterns of accessing tacit meaning in design. In Proceedings of the 28th Australian Conference on Computer–Human Interaction. 462–471. Google ScholarDigital Library
- [73] . 2015. Neurophenomenology revisited: Second-person methods for the study of human consciousness. Frontiers in Psychology 6 (2015), 673.Google ScholarCross Ref
- [74] . 2003. Understanding contexts by being there: Case studies in bodystorming. Personal and Ubiquitous Computing 7, 2 (2003), 125–134. Google ScholarDigital Library
- [75] . 2014. Compassion vs. empathy: Designing for resilience. Interactions 21, 5 (2014), 48–53. Google ScholarDigital Library
- [76] . 2006. Describing one’s subjective experience in the second person: An interview method for the science of consciousness. Phenomenology and the Cognitive Sciences 5, 3–4 (2006), 229–269.Google ScholarCross Ref
- [77] . 2008. Describing one’s subjective experience in the second-person. Phenomenology and the Cognitive Sciences 5, 3 (2008), 229–269.Google Scholar
- [78] . 2019. Discovering the structures of lived experience. Phenomenology and the Cognitive Sciences 18, 4 (2019), 691–730.Google ScholarCross Ref
- [79] . 1997. What is a processual analysis? Scandinavian Journal of Management 13, 4 (1997), 337–348.Google ScholarCross Ref
- [80] . 2019. Designing Compassion Cultivating Interactions for Life Transitions. Ph.D. Dissertation. Indiana University.Google Scholar
- [81] . 2020. Attending to inner self: Designing and unfolding breath-based VR experiences through micro-phenomenology. Ph.D. Dissertation. Communication, Art & Technology: School of Interactive Arts and Technology.Google Scholar
- [82] . 2020. Articulating experience: Reflections from experts applying micro-phenomenology to design research in HCI. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1–14. Google ScholarDigital Library
- [83] . 2020. Inhaling and exhaling: How technologies can perceptually extend our breath awareness. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1–15. Google ScholarDigital Library
- [84] . 2018. Experiencing meditation-eEvidence for differential effects of three contemplative mental practices in micro-phenomenological interviews. Consciousness and Cognition 62 (2018), 82–101.Google ScholarCross Ref
- [85] . 2018. Autoethnography in human–computer interaction: Theory and practice. In Proceedings of the New Directions in Third Wave Human–Computer Interaction: Volume 2-Methodologies. Springer, 25–42.Google ScholarCross Ref
- [86] . 2013. Does he take sugar? Moving beyond the rhetoric of compassion. Interactions 20, 4 (2013), 48–57. Google ScholarDigital Library
- [87] . 2006. Breath, skin and clothing: Using wearable technologies as an interface into ourselves. International Journal of Performance Arts and Digital Media 2, 2 (2006), 171–186.
DOI: https://doi.org/10.1386/padm.2.2.171_1Google ScholarCross Ref - [88] . 2009. Soft(n): Toward a somaesthetics of touch. In Proceedings of the CHI’09 Extended Abstracts on Human Factors in Computing Systems. ACM, New York, NY,2427–2438.
DOI: https://doi.org/10.1145/1520340.1520345 Google ScholarCross Ref - [89] . 2011. Self-Evidence: Applying somatic connoisseurship to experience design. In Proceedings of the CHI’11 Extended Abstracts on Human Factors in Computing Systems. ACM, New York, NY,145–160.
DOI: https://doi.org/10.1145/1979742.1979640 Google ScholarCross Ref - [90] . 2020. The COVID-19 pandemic: A pandemic of lockdown loneliness and the role of digital technology. Journal of Medical Internet Research 22, 11 (2020), e22287.Google ScholarCross Ref
- [91] . 1999. The view from within: First-person approaches to the study of consciousness. Imprint Academic.Google Scholar
- [92] . 2016. Grand challenges for HCI researchers. Interactions 23, 5 (2016), 24–25. Google ScholarDigital Library
- [93] . 2015. Investigating the depths of consciousness through meditation. Mind and Matter 13, 2 (2015), 213–240.Google Scholar
- [94] . 2005. Empathy and human experience. Science, Religion, and the Human Experience 27 (2005), 261–287.Google ScholarCross Ref
- [95] . 2016. Designing for interactive loving and kindness meditation on mobile. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 1772–1778. Google ScholarDigital Library
- [96] . 1996. Neurophenomenology: A methodological remedy for the hard problem. Journal of Consciousness Studies 3, 4 (1996), 330–349.Google Scholar
- [97] . 2016. The Embodied Mind: Cognitive Science and Human Experience. MIT press.Google Scholar
- [98] . 1994. L’entretien d’explicitation [The explicitation interview]. ESF, Paris.Google Scholar
- [99] . 1999. Introspection as practice. Journal of Consciousness Studies 6, 2–3 (1999), 17–42.Google Scholar
- [100] . 1999. The Buddhist tradition of Samatha: Methods for refining and examining consciousness. Journal of Consciousness Studies 6, 2–3 (1999), 175–187.Google Scholar
- [101] . 2018. Mahamudra: How to Discover Our True Nature. Wisdom Publications.Google Scholar
- [102] . 2017. Designing, prototyping and evaluating digital mindfulness applications: A case study of mindful breathing for stress reduction. Journal of Medical Internet Research 19, 6 (2017), e197.Google ScholarCross Ref
Index Terms
- Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation
Recommendations
Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen
OzCHI '20: Proceedings of the 32nd Australian Conference on Human-Computer InteractionCompassion is a concept related to ethics and wellbeing and is an area of emerging interest in human-computer interaction. There are examples applying philosophy or the science of compassion to interaction design solutions, however, design for ...
Towards a feminist HCI methodology: social science, feminism, and HCI
CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsWith substantial efforts in ubiquitous computing, ICT4D, and sustainable interaction design, among others, HCI is increasingly engaging with matters of social change that go beyond the immediate qualities of interaction. In doing so, HCI takes on ...
Relational, Flexible, Everyday: Learning from Ethics in Dementia Research
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsEngaging in participatory research in HCI raises numerous ethical complexities such as consent, researcher relationships, and participant compensation. Doing HCI work in the area of dementia amplifies these issues, and researchers in this area are ...
Comments