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Revisiting Empathy Games Concept from User Comments Perspective

Published: 18 October 2021 Publication History

Abstract

Among the types of games, incipient concepts about empathy games are found in the literature. Empathy is associated with a human ability to put oneself in the other's place, in the case of games, it can be associated with the fact that the player puts himself in the situation/role of the virtual characters. In this context, it is essential to conceptualize and characterize this type of game, to specify the components and the design process in this field. Therefore, the objective of this paper is to understand a concept of empathetic games based on the concept of empathy and the perception of users. The methodology started with a survey of aspects that emerged from the comments of users of four empathic games, grouping them into - technical, emotional, physiological, game theme, and several others. Afterwards, a bibliographic survey was carried out on observable components associated with the concept of empathy, called "expressions of empathy", which could be identified in the users' comments, establishing components involving cognition, affection, behavior and perception. The presence of the aspects raised in the comments containing some expression of empathy signaled a characterization of empathetic games, which was compared with the bibliographical survey on the conceptualization of empathic games arriving at a version of the concept of empathic games described in the form of expressions of empathy. From these results, it is expected to contribute to game developers and designers about the concepts with artifacts and teachings that lead to the construction of a conceptual framework with characteristics of empathy

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    cover image ACM Other conferences
    IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems
    October 2021
    523 pages
    ISBN:9781450386173
    DOI:10.1145/3472301
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 18 October 2021

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    Author Tags

    1. Conceptual Framework
    2. Digital Games
    3. Empathic Games
    4. Empathy

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    Overall Acceptance Rate 331 of 973 submissions, 34%

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    • (2024)The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two gamesJournal on Interactive Systems10.5753/jis.2024.410115:1(926-941)Online publication date: 20-Sep-2024
    • (2024)Exploiting User-Generated Content in Product Launch Videos to Compute a Launch ScoreIEEE Access10.1109/ACCESS.2024.338154112(49624-49639)Online publication date: 2024
    • (2023)Social Software, Collaboration, and Post-Mortem Technologies in the Brazilian cultural contextProceedings of the 2023 Computers and People Research Conference10.1145/3579168.3632737(1-6)Online publication date: 1-Jun-2023

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