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Working at Play: Survey Results from Game Industry Professionals on Hobbyist Experience

Published:12 October 2021Publication History

ABSTRACT

This paper reports out on a survey of games industry professionals asking participants to weigh the potential value of hobbyist and volunteer experience as "work" experience. These types of volunteer experiences are offered as possible alternatives to internships, an important tool for professionalization that may be inaccessible to some students, particularly some of those historically sidelined in the games industry. Demonstrating expanded opportunities for job seekers in the games industry could be an important step forward in helping to diversify a field traditionally dominated by white cis men, and could also have implications for how we as educators teach students to self-evaluate when creating professionalization documents.

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  • Published in

    cover image ACM Conferences
    SIGDOC '21: Proceedings of the 39th ACM International Conference on Design of Communication
    October 2021
    402 pages
    ISBN:9781450386289
    DOI:10.1145/3472714

    Copyright © 2021 ACM

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    Publication History

    • Published: 12 October 2021

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