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UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology
ACM2021 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology Virtual Event USA October 10 - 14, 2021
ISBN:
978-1-4503-8635-7
Published:
12 October 2021
Sponsors:
Next Conference
Bibliometrics
research-article
Idyll Studio: A Structured Editor for Authoring Interactive & Data-Driven Articles

Interactive articles are an effective medium of communication in education, journalism, and scientific publishing, yet are created using complex general-purpose programming tools. We present Idyll Studio, a structured editor for authoring and publishing ...

research-article
LipNotif: Use of Lips as a Non-Contact Tactile Notification Interface Based on Ultrasonic Tactile Presentation

We propose LipNotif, a non-contact tactile notification system that uses airborne ultrasound tactile presentation to lips. Lips are suitable for non-contact tactile notifications because they have high tactile sensitivity comparable to the palms, are ...

research-article
Open Access
SensiCut: Material-Aware Laser Cutting Using Speckle Sensing and Deep Learning

Laser cutter users face difficulties distinguishing between visually similar materials. This can lead to problems, such as using the wrong power/speed settings or accidentally cutting hazardous materials. To support users, we present SensiCut, an ...

research-article
Marcelle: Composing Interactive Machine Learning Workflows and Interfaces

Human-centered approaches to machine learning have established theoretical foundations, design principles and interaction techniques to facilitate end-user interaction with machine learning systems. Yet, general-purpose toolkits supporting the design of ...

research-article
False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference

Existing approaches to trading off false positive versus false negative errors in input recognition are based on imprecise ideas of how these errors affect user experience that are unlikely to hold for all situations. To inform dynamic approaches to ...

research-article
Open Access
KondoCloud: Improving Information Management in Cloud Storage via Recommendations Based on File Similarity

Users face many challenges in keeping their personal file collections organized. While current file-management interfaces help users retrieve files in disorganized repositories, they do not aid in organization. Pertinent files can be difficult to find, ...

research-article
Public Access
Sporq: An Interactive Environment for Exploring Code using Query-by-Example

There has been widespread adoption of IDEs and powerful tools for program analysis. However, programmers still find it difficult to conveniently analyze their code for custom patterns. Such systems either provide inflexible interfaces or require ...

research-article
Open Access
ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World

We propose ModularHMD, a new mobile head-mounted display concept, which adopts a modular mechanism and allows a user to perform ad-hoc peripheral interaction with real-world devices or people during VR experiences. ModularHMD is comprised of a central ...

research-article
SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality

Music is a central instrument in video gaming to attune a player’s attention to the current atmosphere and increase their immersion in the game. We transfer the idea of scene-adaptive music to car drives and propose SoundsRide, an in-car audio augmented ...

research-article
Assuage: Assembly Synthesis Using A Guided Exploration

Assembly programming is challenging, even for experts. Program synthesis, as an alternative to manual implementation, has the potential to enable both expert and non-expert users to generate programs in an automated fashion. However, current tools and ...

research-article
Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets

Tablets are attractive for design work anywhere, but 3D manipulations are notoriously difficult. We explore how engaging the stylus and multi-touch in concert can render such tasks easier. We introduce Bi-3D, an interaction concept where touch gestures ...

research-article
Open Access
Voice and Touch Based Error-tolerant Multimodal Text Editing and Correction for Smartphones

Editing operations such as cut, copy, paste, and correcting errors in typed text are often tedious and challenging to perform on smartphones. In this paper, we present VT, a voice and touch-based multi-modal text editing and correction method for ...

research-article
Open Access
Taming fNIRS-based BCI Input for Better Calibration and Broader Use

Brain-computer interfaces (BCI) are an emerging technology with many potential applications. Functional near-infrared spectroscopy (fNIRS) can provide a convenient and unobtrusive real time input for BCI. fNIRS is especially promising as a signal that ...

research-article
Unravel: A Fluent Code Explorer for Data Wrangling

Data scientists have adopted a popular design pattern in programming called the fluent interface for composing data wrangling code. The fluent interface works by combining multiple transformations on a data table—or dataframes—with a single chain of ...

research-article
Identifying Contact Fingers on Touch Sensitive Surfaces by Ring-Based Vibratory Communication

As computing paradigms shift toward mobile and ubiquitous interaction, there is an increasing demand for wearable interfaces supporting multifaceted input in smart living environments. In this regard, we introduce a system that identifies contact ...

research-article
Route Tapestries: Navigating 360° Virtual Tour Videos Using Slit-Scan Visualizations

An increasingly popular way of experiencing remote places is by viewing 360° virtual tour videos, which show the surrounding view while traveling through an environment. However, finding particular locations in these videos can be difficult because ...

research-article
Public Access
Chemical Haptics: Rendering Haptic Sensations via Topical Stimulants

We propose a new class of haptic devices that provide haptic sensations by delivering liquid-stimulants to the user's skin; we call this chemical haptics. Upon absorbing these stimulants, which contain safe and small doses of key active ingredients, ...

research-article
Open Access
reCode : A Lightweight Find-and-Replace Interaction in the IDE for Transforming Code by Example

Software developers frequently confront a recurring challenge of making code transformations—similar but not entirely identical code changes in many places—in their integrated development environments. Through formative interviews (n = 7), we found ...

research-article
Open Access
Adroid: Augmenting Hands-on Making with a Collaborative Robot

Adroid1 enables users to borrow precision and accuracy from a robotic arm when using hand-held tools. When a tool is mounted to the robot, the user can hold and move the tool directly—Adroid measures the user’s applied forces and commands the robot to ...

research-article
SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections

We present an optimization-based approach that automatically adapts Mixed Reality (MR) interfaces to different physical environments. Current MR layouts, including the position and scale of virtual interface elements, need to be manually adapted by ...

research-article
FabHydro: Printing Interactive Hydraulic Devices with an Affordable SLA 3D Printer

We introduce FabHydro, a set of rapid and low-cost methods to prototype interactive hydraulic devices based on an off-the-shelf 3D printer and flexible photosensitive resin. We first present printer settings and custom support structures to warrant the ...

research-article
Etna: Harvesting Action Graphs from Websites

Knowledge bases, such as Google knowledge graph, contain millions of entities (people, places, etc.) and billions of facts about them. While much is known about entities, little is known about the actions these entities relate to. On the other hand, ...

research-article
Open Access
So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality

We contribute a novel user- and activity-independent kinematics-based regressive model for continuously predicting ballistic hand movements in virtual reality (VR). Compared to prior work on end-point prediction, continuous hand trajectory prediction in ...

research-article
Daedalus in the Dark: Designing for Non-Visual Accessible Construction of Laser-Cut Architecture

Design tools and research regarding laser-cut architectures have been widely explored in the past decade. However, such discussion has mostly revolved around technical and structural design questions instead of another essential element of laser-cut ...

research-article
Dynamic Guidance for Decluttering Photographic Compositions

Unwanted clutter in a photo can be incredibly distracting. However in the moment, photographers have so many things to simultaneously consider, it can be hard to catch every detail. Designers have long known the benefits of abstraction for seeing a ...

research-article
Open Access
ScaffoldSketch: Accurate Industrial Design Drawing in VR

We present an approach to in-air design drawing based on the two-stage approach common in 2D design drawing practice. The primary challenge to 3D drawing in-air is the accuracy of users’ strokes. Beautifying or auto-correcting an arbitrary drawing in 2D ...

research-article
SymbolFinder: Brainstorming Diverse Symbols Using Local Semantic Networks

Visual symbols are the building blocks for visual communication. They convey abstract concepts like reform and participation quickly and effectively. When creating graphics with symbols, novice designers often struggle to brainstorm multiple, diverse ...

research-article
Open Access
EIT-kit: An Electrical Impedance Tomography Toolkit for Health and Motion Sensing

In this paper, we propose EIT-kit, an electrical impedance tomography toolkit for designing and fabricating health and motion sensing devices. EIT-kit contains (1) an extension to a 3D editor for personalizing the form factor of electrode arrays and ...

research-article
DextrEMS: Increasing Dexterity in Electrical Muscle Stimulation by Combining it with Brakes

Electrical muscle stimulation (EMS) is an emergent technique that miniaturizes force feedback, especially popular for untethered haptic devices, such as mobile gaming, VR, or AR. However, the actuation displayed by interactive systems based on EMS is ...

research-article
PneuSeries: 3D Shape Forming with Modularized Serial-Connected Inflatables

We present PneuSeries, a series of modularized inflatables where their inflation and deflation are propagated in-between stage by stage to form various shapes. The key component of PneuSeries is the bidirectional check valve that passively regulates ...

Contributors
  • University of Michigan, Ann Arbor

Recommendations

Acceptance Rates

Overall Acceptance Rate842of3,967submissions,21%
YearSubmittedAcceptedRate
UIST '183758021%
UIST '18 Adjunct3758021%
UIST '173247323%
UIST '17 Adjunct3247323%
UIST '163847921%
UIST '16 Adjunct3847921%
UIST '152977024%
UIST '143337422%
UIST '133176220%
UIST '13 Adjunct3174915%
UIST '112626726%
UIST '051593119%
UIST '031162522%
Overall3,96784221%