ABSTRACT
Text input is essential in a variety of uses in virtual and augmented reality (VR and AR). We present HMK: an effective text input method that mounts split keyboards on the left and right side of the head mounted display (HMD). Users who can touch-type are able to type using HMK by relying on their familiarity with the normal QWERTY keyboard. We develop custom keycaps to make it easier to find the home position. A study with three participants shows that users retain most of their normal keyboard typing skills. The participants achieved, on average, 34.7 words per minute (WPM) by the end of three days of use, retaining 81 percent of their regular entry speed.
- Tafadzwa Joseph Dube and Ahmed Sabbir Arif. 2019. Text Entry in Virtual Reality: A Comprehensive Review of the Literature. In Human-Computer Interaction. Recognition and Interaction Technologies, Masaaki Kurosu (Ed.). Springer International Publishing, Cham, 419–437.Google ScholarDigital Library
- Jacqui Fashimpaur, Kenrick Kin, and Matt Longest. 2020. PinchType: Text Entry for Virtual and Augmented Reality Using Comfortable Thumb to Fingertip Pinches. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–7. https://doi.org/10.1145/3334480.3382888Google ScholarDigital Library
- I. Scott MacKenzie and R. William Soukoreff. 2003. Phrase Sets for Evaluating Text Entry Techniques. Association for Computing Machinery, New York, NY, USA, 754–755. https://doi.org/10.1145/765891.765971Google ScholarDigital Library
- Jason Orlosky, Nicholas Katzakis, Kiyoshi Kiyokawa, and Haruo Takemura. 2012. Torso Keyboard: a wearable text entry device that can be used while sitting, standing or walking. In Proc. of the 10th Asia Pacific Conference on Computer Human Interaction(APCHI ’12).Google Scholar
- Marco Speicher, Anna Maria Feit, Pascal Ziegler, and Antonio Krüger. 2018. Selection-Based Text Entry in Virtual Reality. Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3173574.3174221Google ScholarDigital Library
Recommendations
Visualizing the keyboard in virtual reality for enhancing immersive experience
SIGGRAPH '17: ACM SIGGRAPH 2017 PostersRecently, virtual reality (VR) becomes more and more popular and provides users an immersive experience with a head-mounted display (HMD). However, in some applications, users have to interact with physical objects while immersed in VR. With a non-see-...
Development of an Intuitive Virtual Navigation System for Mobile Head-Mounted Display
ICVR 2018: Proceedings of the 4th International Conference on Virtual RealityIn recent years, with the performance improvement of mobile devices and the increasing popularity of the mobile Head Mounted Display (HMD), more scholars are actively involved in the research of the operation of Mobile VR HMDs. However, most control ...
Navigation in virtual environments using head-mounted displays
User behaviors while navigating virtual environments (VEs) using head-mounted displays (HMDs) were investigated. Particularly, spatial behaviors were observed and analyzed with respect to the virtual navigation preferences and performance. For this, two ...
Comments