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Animating Various Characters using Arm Gestures in Virtual Reality Environment

Published: 10 October 2021 Publication History

Abstract

In this study, we propose a method for efficiently animating various characters. The main concept is to build an animation-authoring system in a virtual reality (VR) environment and allow users to move anchors of a character model with their arms. With our system, users select two anchors, which are associated with two VR controllers. The users then directly specify the three-dimensional (3D) motions of the anchors by moving the controllers. To animate various characters with multiple anchors, users can repeat this specification process multiple times. To demonstrate the feasibility of our method, we show animations designed with our system, such as a walking fox, a walking spider, and a flapping hawk.

References

[1]
Rahul Arora, Rubaiat Habib Kazi, Danny M Kaufman, Wilmot Li, and Karan Singh. 2019. MagicalHands: Mid-Air Hand Gestures for Animating in VR. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. 463–477.
[2]
Luís Leite and Veronica Orvalho. 2012. Shape your body: control a virtual silhouette using body motion. In CHI’12 Extended Abstracts on Human Factors in Computing Systems. 1913–1918.
[3]
Daniel Vogel, Paul Lubos, and Frank Steinicke. 2018. AnimationVR - Interactive Controller-based Animating in Virtual Reality. In Proceedings of IEEE 1st Workshop on Animation in Virtual and Augmented Environments (ANIVAE). 1–6.

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cover image ACM Conferences
UIST '21 Adjunct: Adjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology
October 2021
182 pages
ISBN:9781450386555
DOI:10.1145/3474349
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 October 2021

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UIST '21

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Overall Acceptance Rate 355 of 1,733 submissions, 20%

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UIST '25
The 38th Annual ACM Symposium on User Interface Software and Technology
September 28 - October 1, 2025
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