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- What went wrong?
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What went right and what went wrong: an analysis of 155 postmortems from game development
ICSE '16: Proceedings of the 38th International Conference on Software Engineering CompanionIn game development, software teams often conduct postmortems to reflect on what went well and what went wrong in a project. The postmortems are shared publicly on gaming sites or at developer conferences. In this paper, we present an analysis of 155 ...
How Ron’s Gone Wrong Went Right With Procedurally Generated Vector Graphics
SIGGRAPH '22: ACM SIGGRAPH 2022 TalksIn the feature animation film Ron’s Gone Wrong there are many robot characters designed to have their surface working like a display. The acting of those characters relied mostly on moving graphic elements represented on their surface: animated faces, ...
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