ABSTRACT
MatCap is an expressive approach to shade 3D models and is promising for the production of typical Japanese-style cel-shaded animations. However, we experienced an asset management problem in our previous short film production; we needed to manually create many MatCap assets to achieve variations shot by shot or even frame by frame. In this work, we identify requirements for shading systems in Japanese animation production and describe our procedural MatCap system, which satisfies the requirements. Procedural MatCap generates customizable MatCap assets fully procedurally in run time, which drastically improves the asset manageability.
Supplemental Material
- Hiroshi Moriguchi et al.2021. Making of “Megido 72” Concept Movie. CEDEC 2021. https://cedec.cesa.or.jp/2021/session/detail/s60649e1b1e77d [In Japanese].Google Scholar
- Peter-Pike Sloan, William Martin, Amy Gooch, and Bruce Gooch. 2001. The Lit Sphere: A Model for Capturing NPR Shading from Art. In Proc. GI ’01. 143–150. https://doi.org/10.20380/GI2001.17Google Scholar
- Hideki Todo, Ken Anjyo, and Shun’ichi Yokoyama. 2013. Lit-Sphere Extension for Artistic Rendering. Vis. Comput. 29, 6–8 (June 2013), 473–480. https://doi.org/10.1007/s00371-013-0811-7Google ScholarDigital Library
- Hideki Todo, Ken-ichi Anjyo, William Baxter, and Takeo Igarashi. 2007. Locally Controllable Stylized Shading. ACM Trans. Graph. 26, 3 (July 2007), 17:1–17:8. https://doi.org/10.1145/1276377.1276399Google ScholarDigital Library
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