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A Card-Based Learning Objective Design Method for Collaborative Curriculum Design

Published: 17 December 2021 Publication History

Abstract

This paper takes the Bloom's Taxonomy, more specifically the Revised Bloom's Taxonomy, as a baseline for learning objective and curriculum design adopted by generations of teachers and instructors in their practice. On the backdrop of recent findings and persistent principles of learning design, the authors employ narrative theory and its notion of linguistic statements to propose a collaborative approach to curriculum design using an interactive and card-based method. The conceptual notions of the Learning Objective Design Deck are illustrated and important arguments for the use of a card deck in context of learning objective design workshops are presented. The methodical tool aimed at educators and instructional designers is comprised of a canvas and a card deck that can be used in both physical, in form of an actual card deck, and digital formats, e.g. on collaborative synchronous digital whiteboard solutions. The authors will discuss the current state of their methodological design, perspectives on formalisation for implementation in software and present initial results form a workshop conducted with domain experts to reflect on areas for improvement and further research. The paper concludes with a contextualisation of the method in relation to other learning design tools in development by the authors that integrate the narratively driven learning experience design approach to conceptualise a framework and modelling language for learning experience design that can be extended to a software-based approach for learning activity or even learning unit design.

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cover image ACM Other conferences
ICSLT '21: Proceedings of the 7th International Conference on e-Society, e-Learning and e-Technologies
June 2021
123 pages
ISBN:9781450376846
DOI:10.1145/3477282
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 17 December 2021

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  1. Learning objectives
  2. card-based participatory design
  3. course design
  4. modelling language

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