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Augmented Reality Experiment on Mechanical Stress of Block on Arch with Simulation-based Asset

Published: 22 November 2021 Publication History

Abstract

Physical experiments assisted by information and communication technologies (ICT) are becoming more popular because of their potentials to support teaching and learning. Although mechanical experiments have been widely investigated using ICT devices such as smartphones, the observation points are limited by the available types and numbers of mobile device sensors. Inspired by an arch bridge attracting kids, an experiment with daily life objects, magnet blocks on arch paper, is designed toward the inquiry-based learning on the von Mises stress distribution and spatial deformation. An application of the game engine Unity with assets created from the finite element analysis software COMSOL is developed. And the incompatible file format is transformed by the free visualization tools Paraview and Blender. Finally, a teaching practice base on the proposed augmented reality (AR) experiment is carried out and the results suggest that the AR application with simulation-based assets sheds light on the simple, accurate, and interesting exploration of physical phenomena for kids.

References

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Pablo Martín-Ramos, Manuela Ramos Silva. Smartphones in the Teaching of Physics Laws: Projectile Motion. RIED: Revista Iberoamericana de Educación a Distancia, 2017, 20(2): 213-231
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Bogusevschi, D., Muntean, C. & Muntean, G.M. Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School. Journal of Computers in Mathematics and Science Teaching, 2020, 39(1): 5-18.
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Jhon Alfredo Silva Alé. Smartphone in school physics: a case study for the experimental obtaining of the acceleration of gravity in the analysis of a spring through a didactic approach. Proceedings of the International Congress on Educational and Technology in Sciences 2019, Arequipa, Perú, December 10-12, 2019
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Su Cai, Changhao Liu,Tao Wang,Enrui Liu, Jyh‐Chong Liang. Effects of learning physics using Augmented Reality on students’ self‐efficacy and conceptions of learning.British Journal of Educational Technology,2021, 52(1):235–251
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COMSOL Multiphysics 5.6.Avialable at:https://www.comsol.com/model/block-pressing-on-arch-73891

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ICISCAE 2021: 2021 4th International Conference on Information Systems and Computer Aided Education
September 2021
2972 pages
ISBN:9781450390255
DOI:10.1145/3482632
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 22 November 2021

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