Day Bi Day: A research guided by the practice of graphic design and poetic writing
Article No.: 22, Pages 1 - 7
Abstract
Day Bi Day é um projeto artístico que questiona como o design gráfico e a escrita poética podem criar espaços de pesquisa que se inspiram em aspectos de humanização do rótulo bissexual. Este artigo apresenta a concepção e o desenvolvimento de uma publicação que representa uma experiência poética bissexual acompanhada de gravuras ilustrativas. O projeto é inspirado em uma abordagem da literatura ergódica [1] para a escrita, além de explorar formas de texto e textura para potencializar a experiência de leitura. Busca estabelecer uma conexão com o leitor por meio de uma participação que estimule a fisicalidade. Essa conexão e entrada na narrativa relacionam idealmente o espectador com a experiência retratada, proporcionando uma compreensão empática de uma experiência bissexual, bem como uma visão mais humanizada das pessoas que se identificam sob o rótulo. A importância do projeto depende do uso da prática para fazer perguntas específicas e autoetnográficas, sendo ao mesmo tempo o motor e o resultado do processo de pesquisa.
References
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Espen J. Aarseth. 1997. Cybertext: Perspectives on ergodic literature. JHU Press, Baltimore, MD.
[2]
Roland Barthes. 1970. S/Z. Éditions du Seuil, Paris, France.
[3]
Linda Candy. 2006. Practice based research: A guide. CCS Report: 2006-V1.0 November. University of Technology Sydney, Sydney, Australia.
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Nigel Cross. 1982. Designerly ways of knowing. Design studies 3, 4 (Oct. 1982), 221-227.
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Mark Z. Danielewski. 2000. House of leaves. Pantheon Books, New York, NY.
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R.P. Draper. 1971. Concrete poetry. New Literary History 2, 2 (Winter, 1971), 329-340.
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Carolyn Ellis, Tony E. Adams and Arthur P. Bochner. 2011. Autoethnography: an overview. Historical Social Research 36, 4 (2011), 273-290.
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Lance N. Green and Elivio Bonollo. 2004. The importance of design methods to student industrial designers. Global J. of Engng. Educ 8, 2 (2004), 175-182.
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Johan Huizinga. 1980. Nature and significance of play as a cultural phenomenon. In: Homo ludens: A study of the play-element in culture. 1-27. Routledge, London, England.
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Maarit Mäkelä. 2007. Knowing through making: The role of the artefact in practice-led research. Knowledge, Technology & Policy 20, 3 (2007), 157-163.
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Marshall McLuhan. 1964. Media hot and cold. In Understanding Media: The Extensions of Man. 22-32. Routledge, London, England.
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Marcos Mortensen Steagall and Welby Ings. 2018. Pesquisa de doutorado practice-led ea natureza dos métodos imersivos. DAT Journal 3, 2 (2018), 392-423.
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Marc Saporta,. 2011. Composition No.1 (reprint). Visual Editions, London, England.
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Tatiana Tavares and Welby Ings. 2018. Navigating artistic inquiry in a creative production thesis. DAT Journal 3, 2 (2018), 9-42.
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- Day Bi Day: A research guided by the practice of graphic design and poetic writing
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October 2021
761 pages
ISBN:9781450384209
DOI:10.1145/3483529
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Association for Computing Machinery
New York, NY, United States
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Published: 20 February 2022
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ARTECH 2021
ARTECH 2021: 10th International Conference on Digital and Interactive Arts
October 13 - 15, 2021
Aveiro, Portugal, Portugal
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Overall Acceptance Rate 128 of 238 submissions, 54%
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