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Aesthetic Nostalgia Mediated Design for Long Distance Relationship

Published: 20 February 2022 Publication History

Abstract

New technology and media platforms are emerging to support communications between Long Distance Relationships (LDRs). But few of them are aiming at a specific emotional expression such as nostalgic feelings. As Svetlana Boym says, nostalgic love can only survive in a Long-Distance Relationship [1]. Nostalgia is a common emotion we feel towards people we loved but living in distance. It has been shown to have benefits for relationship bonding and human well-being [2]. While most nostalgia designs are emphasized on retro style and memory-related uses, nostalgia's aesthetic meanings and reflective attributes are being ignored and lack theoretical exploration.
Missing someone who is absent is just like J. D. Salinger's description about love: "a touch and yet not a touch" [3]. The multi-layered emotion is hard to describe and harder to express over distance. Since nostalgic emotion is a perfect bridge for shortening psychological distance and establishing a real lasting, organic relationship bonding, we believe it is timely to create a new language to deliver this subtle emotion.
In this paper, we propose an LDR mediated design concept based on nostalgia theory, followed by two design cases: NostosMoon and NostosLamp. Those design cases feature three factors: metaphorical nature-related content, slow and reserved way of interaction, and realized tangible output. We would like to open discussions on how factors that are seemly opposite with closeness actually enhance intimacy and strengthen bonding between LDR groups, thus influence the nostalgia mediated design.

References

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Hepper, E. G., Wildschut, T., Sedikides, C., Robertson, S., & Routledge, C. D. 2021. Time capsule: Nostalgia shields psychological wellbeing from limited time horizons. Emotion, 21(3), 644–664.
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Jerome David Salinger. 1941. The Heart of a Broken Story. September 1 issue of Esquire magazine. New York, NY.
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Jonna Häkkilä, Hong Li, Saara Koskinen, and Ashley Colley. 2018. Connected Candles as Peripheral Emotional User Interface. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018). November 25 - 28, 2018. Cairo, Egypt. ACM Inc., New York, NY, USA, 327–333.
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Erin Meyer. 2016. The culture map: Decoding how people think, lead, and get things done across cultures. PublicAffairs. New York, NY.
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Susan Stewart. 1992. On longing: Narratives of the miniature, the gigantic, the souvenir, the collection. Duke University Press. Durham, North Carolina, USA.
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Crystal Jiang Li and Hancock, Jeffrey T. 2013. Absence makes the communication grow fonder: geographic separation, interpersonal media, and intimacy in dating relationships. Journal of Communication. 2013, Vol. 63, No. 3, 556-577.
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Dominik Schrey. 2014. Analogue Nostalgia and the Aesthetics of Digital Remediation. Media and Nostalgia. Palgrave Macmillan Memory Studies. 27-38. Palgrave Macmillan, London.
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  • (2024)There is an “I” in “We”: Relatedness Technologies Viewed Through the Lens of the Need for AutonomyExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650985(1-7)Online publication date: 11-May-2024
  • (2023)Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the ACM on Human-Computer Interaction10.1145/36110227:CHI PLAY(45-72)Online publication date: 4-Oct-2023
  • (2022)Looking at the Same Moon: Long Distance Interactive Design to Support Nostalgic Missing FeelingsHCI International 2022 Posters10.1007/978-3-031-06417-3_24(177-181)Online publication date: 16-Jun-2022

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    ARTECH '21: Proceedings of the 10th International Conference on Digital and Interactive Arts
    October 2021
    761 pages
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 20 February 2022

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    1. 2021
    2. ATSURO UEKI. 2021. Aesthetic Nostalgia Mediated Design for Long Distance Relationship: In ARTECH 2021
    3. Aveiro
    4. MASA INAGAKE
    5. October 13–15
    6. Portugal
    7. Portugal © 2021 Association for Computing Machinery. ACM ISBN 978-1-4503-8420-9/21/10…$15.00 https://doi.org/10.1145/3483529.3483745
    8. YUXUQIN

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    View all
    • (2024)There is an “I” in “We”: Relatedness Technologies Viewed Through the Lens of the Need for AutonomyExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650985(1-7)Online publication date: 11-May-2024
    • (2023)Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the ACM on Human-Computer Interaction10.1145/36110227:CHI PLAY(45-72)Online publication date: 4-Oct-2023
    • (2022)Looking at the Same Moon: Long Distance Interactive Design to Support Nostalgic Missing FeelingsHCI International 2022 Posters10.1007/978-3-031-06417-3_24(177-181)Online publication date: 16-Jun-2022

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