ABSTRACT
There are currently very few options for executing live spherical drawings for an audience. This work presents an artefact which demonstrates one possible way to achieve such drawings in a performative setting with concurrent interactive live feed of the spherical drawing's VR visualization. The authors aim at stimulating the under-explored form of expression that spherical perspectives represent by facilitating, demonstrating, opening, and extending their use both with general applications and in particular with digital art live presentations.
To highlight the artefact's utility, we consider the state of art of drawing techniques for different spherical perspectives (equirectangular, azimuthal equidistant, cubical) and the software available for their practice. The artefact processes various inputs into one mixed output. The inputs are a drawing generated either with traditional or digital techniques, and OSC data taken from an external device. The output is a classical perspective projected onto a screen (optionally also on a mobile device).
The software has been made with node-based programming: the free non-commercial version of TouchDesigner, which allowed us to evaluate the workflow with great versatility and a good integration with Python before entering a coding stage.
The artefact is tested within the exhibition “I'm watching you/me” (IMWYM), which is part of Lufo Art project. The live presentation explores and explodes Hybrid Immersive Models (HIMs) within digital art and uses the artefact as a way of expanding spherical perspectives’ applications.
- D. Swart, “Drawing a Spherical Panorama,” D. M. Swart, Jun. 28, 2016. https://dmswart.com/2016/06/28/drawing-a-panorama/ (accessed Oct. 12, 2020).Google Scholar
- M. Scherotter, Sketch 360. United States: Microsoft Store, 2018. Accessed: Jan. 30, 2019. [Online]. Available: https://www.microsoft.com/en-us/p/sketch-360/9p89s2qlh11tGoogle Scholar
- G. Michel, “L’œil, au Centre de la Sphere Visuelle,” Bol. Aproged, vol. 30, pp. 3–14, 2013.Google Scholar
- C. Masiero Sgrinzatto, “Illustrated 360o panoramas,” 2021. https://www.chiaramasierosgrinzatto.com/ (accessed Jan. 18, 2021).Google Scholar
- A. Rossi, L. F. Olivero, and A. B. Araújo, “For Representation, a New Reality: Hybrid Immersive Models,” in Faces of Geometry: II Edition, P. Magnaghi-Delfino, G. Mele, and T. Norando, Eds. Cham: Springer International Publishing, 2021, pp. 263–275. doi: 10.1007/978-3-030-63702-6_20.Google ScholarCross Ref
- L. F. Olivero, A. B. Araújo, and A. Rossi, “Applications of Cubical Perspective in Architecture, Engineering and Product Design,” in 4.o Seminário Internacional de Arquitectura e Matemática, Universidade Lusíada., vol. 1, M. Fátima Silva, M. A. Carreira, E. Negas, and R. Seco, Eds. Lisbon, Portugal: Universidade Lusíada, 2020, pp. 63–86. [Online]. Available: https://doi.org/10.34628/pzqj-p639Google ScholarCross Ref
- L. F. Olivero and B. Sucurado, “Analogical immersion: discovering spherical sketches between subjectivity and objectivity,” ESTOA Rev. Fac. Arquit. Urban. Univ. Cuenca, vol. 8, no. 16, pp. 47–59, Jul. 2019, doi: https://www.doi.org/10.18537/est.v008.n016.a04.Google ScholarCross Ref
- A. B. Araújo, L. F. Olivero, and S. Antinozzi, “HIMmaterial: exploring new hybrid media for immersive drawing and collage,” in Proceedings of ACM ARTECH conference (ARTECH2019), Braga, Portugal, 2019, pp. 247–251. doi: https://www.doi.org/10.1145/3359852.3359950.Google ScholarDigital Library
- A. B. Araújo, “Explorations in Rational Drawing,” J. Math. Arts, vol. 14, no. 1–2, pp. 4–7, Apr. 2020, doi: 10.1080/17513472.2020.1734437.Google ScholarCross Ref
- L. F. Olivero, “Hybrid Immersive Models from Cubical Perspective Drawings - Modelli Ibridi Immersivi da Disegni in Prospettiva Cubica,” PhD Thesis, University of Campania “Luigi Vanvitelli,” Italy, 2021.Google Scholar
- A. B. Araújo, “Anamorphosis Reformed: from Optical Illusions to Immersive Perspectives,” in Handbook of the Mathematics of the Arts and Sciences, B. Sriraman, Ed. Cham: Springer International Publishing, 2020, pp. 1–67.Google ScholarCross Ref
- A. B. Araújo, “Spherical Perspective,” in Handbook of the Mathematics of the Arts and Sciences, B. Sriraman, Ed. Cham: Springer International Publishing, 2021, pp. 1–61. doi: 10.1007/978-3-319-70658-0_100-1.Google ScholarCross Ref
- A. B. Araújo, “Ruler, compass, and nail: constructing a total spherical perspective,” J. Math. Arts, vol. 12, no. 2–3, pp. 144–169, 2018, doi: https://www.doi.org/10.1080/17513472.2018.1469378.Google ScholarCross Ref
- A. B. Araújo, “Drawing Equirectangular VR Panoramas with Ruler, Compass, and Protractor,” J. Sci. Technol. Arts, vol. 10, no. 1, pp. 15–27, Apr. 2018, doi: https://www.doi.org/10.7559/citarj.v10i1.471.Google ScholarCross Ref
- A. B. Araújo, L. F. Olivero, and A. Rossi, “A Descriptive Geometry Construction of VR panoramas in Cubical Spherical Perspective,” diségno, no. 6, pp. 35–46, 2020, doi: https://doi.org/10.26375/disegno.6.2020.06.Google ScholarCross Ref
- Adobe, Photoshop: Photo, image & design editing software. Adobe. Accessed: Jan. 22, 2021. [Online]. Available: https://www.adobe.com/products/photoshop.htmlGoogle Scholar
- A. B. Araújo, “Eq A Sketch 360, a Serious Toy for Drawing Equirectangular Spherical Perspectives,” in Proceedings of the 9th International Conference on Digital and Interactive Arts, New York, NY, USA, Oct. 2019, pp. 1–8. doi: 10.1145/3359852.3359893.Google ScholarDigital Library
- D. Touchdesigner, “Derivative,” Derivative, Sep. 13, 2017. https://derivative.ca/about-derivative (accessed Apr. 16, 2021).Google Scholar
Index Terms
- I'm watching you/me: Live drawing and VR visualization of spherical perspectives using Touch Designer
Recommendations
Eq A Sketch 360, a Serious Toy for Drawing Equirectangular Spherical Perspectives
ARTECH '19: Proceedings of the 9th International Conference on Digital and Interactive ArtsEq a Sketch 360 is a simple program for raster sketching VR panoramas in equirectangular spherical perspective. It is built as a serious toy, to develop sketching intuition regarding equirectangular drawing as proper perspective drawing, with its ...
HIMmaterial: Exploring new hybrid media for immersive drawing and collage
ARTECH '19: Proceedings of the 9th International Conference on Digital and Interactive ArtsWe propose an installation that explores Hybrid Immersive Models (HIM), the conjunction of digital VR panoramas with physical, handmade spherical perspectives and anamorphoses, as a new hybrid art medium that connects traditional drawing with digital, ...
Enhancing the Teaching of Spherical Perspective with Spheri
KUI '23: Proceedings of the 20th International Conference on Culture and Computer Science: Code and MaterialitySpherical perspectives and the practice of immersive drawing are going through a period of rapid development along with a concurrent growth of interest in their applications to various fields. The teaching of new practitioners must often be done in short ...
Comments