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Boundaries facilitate spatial orientation in virtual environments

Published: 09 November 2021 Publication History

Abstract

Teleporting is a popular interface for locomotion through virtual environments (VEs). However, teleporting can cause disorientation. Spatial boundaries, such as room walls, are effective cues for reducing disorientation. This experiment explored the characteristics that make a boundary effective. All boundaries tested reduced disorientation, and boundaries representing navigational barriers (e.g., a fence) were no more effective than those defined only by texture changes (e.g., flooring transition). The findings indicate that boundaries need not be navigational barriers to reduce disorientation, giving VE designers greater flexibility in the spatial cues to include.

References

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D. A. Bowman, D. Koller, and L. F. Hodges. 1997. Travel in immersive virtual environments: An evaluation of viewpoint motion control techniques. In Proc. Virtual Reality Annual International Symposium (Albuquerque, NM). IEEE Computer Society, Washington, D.C., 45–52. https://doi.org/10.1109/VRAIS.1997.583043
[2]
L. A. Cherep, A. F. Lim, J. W. Kelly, D. Acharya, A. Velasco, E. Bustamante, A. G. Ostrander, and S. B. Gilbert. 2020. Spatial cognitive implications of teleporting through virtual environments.Journal of Experimental Psychology: Applied 26, 3 (2020), 480–492. https://doi.org/10.1037/xap0000263
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Christian F. Doeller and Neil Burgess. 2008. Distinct error-correcting and incidental learning of location relative to landmarks and boundaries. Proceedings of the National Academy of Sciences 105, 15(2008), 5909–5914. https://doi.org/10.1073/pnas.0711433105
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Joshua B. Julian, Jack Ryan, Roy H. Hamilton, and Russell A. Epstein. 2016. The Occipital Place Area Is Causally Involved in Representing Environmental Boundaries during Navigation. Current Biology 26, 8 (2016), 1104–1109. https://doi.org/10.1016/j.cub.2016.02.066
[5]
Jonathan W. Kelly, Alec G. Ostrander, Alex F. Lim, Lucia A. Cherep, and Stephen B. Gilbert. 2020. Teleporting through virtual environments: Effects of path scale and environment scale on spatial updating. IEEE Transactions on Visualization and Computer Graphics 26, 5(2020), 1841–1850. https://doi.org/10.1109/TVCG.2020.2973051
[6]
J. Negen, A. Sandri, S. A. Lee, and M. Nardini. 2020. Boundaries in spatial cognition: Looking like a boundary is more important than being a boundary. Journal of Experimental Psychology: Learning, Memory, and Cognition 46, 6(2020), 1007–1021. https://doi.org/10.1037/xlm0000760

Cited By

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  • (2022)Boundaries Reduce Disorientation in Virtual RealityFrontiers in Virtual Reality10.3389/frvir.2022.8825263Online publication date: 16-Jun-2022
  • (2022)Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfacesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.315047528:5(2037-2046)Online publication date: May-2022

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cover image ACM Conferences
SUI '21: Proceedings of the 2021 ACM Symposium on Spatial User Interaction
November 2021
206 pages
ISBN:9781450390910
DOI:10.1145/3485279
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 November 2021

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Author Tags

  1. Spatial navigation
  2. Teleporting
  3. Triangle completion
  4. Virtual reality

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  • Refereed limited

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SUI '21
SUI '21: Symposium on Spatial User Interaction
November 9 - 10, 2021
Virtual Event, USA

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Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2022)Boundaries Reduce Disorientation in Virtual RealityFrontiers in Virtual Reality10.3389/frvir.2022.8825263Online publication date: 16-Jun-2022
  • (2022)Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfacesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.315047528:5(2037-2046)Online publication date: May-2022

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