skip to main content
opinion
Free access

Explicative programming

Published: 25 October 2021 Publication History

Abstract

Making Computational Thinking relevant to schools.

References

[1]
Basawapatna, A. et al. Recognizing computational thinking patterns. Presented at the 42nd ACM Technical Symposium on Computer Science Education (SIGCSE), Dallas, TX, USA, 2011.
[2]
Dewey, J. Interest and Effort in Education. Houghton Mifflin, 1913.
[3]
Papert, S. An exploration in the space of mathematics educations. International Journal of Computers for Mathematical Learning 1 (1996), 95--123.
[4]
Repenning, A. Moving beyond syntax: Lessons from 20 years of blocks programming in AgentSheets. Journal of Visual Languages and Sentient Systems 3 (2017), 68--89.
[5]
Repenning, A. et al. Scalable game design: A strategy to bring systemic computer science education to schools through game design and simulation creation. Transactions on Computing Education (TOCE) 15 (2015), 1--31.
[6]
Repenning, A. et al. Computational music thinking patterns: Connecting music education with computer science education through the design of interactive notations. Presented at the 12th International Conference on Computer Supported Education. (Prague, 2020), 641--652.
[7]
Wing, J.M. Computational thinking. Commun. ACM 49, 3 (Mar. 2006), 33-35.

Cited By

View all
  • (2024)Scaffolding Creative Programming ProjectsProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3677634(1-6)Online publication date: 16-Sep-2024
  • (2024) Sucre4Stem : A K-12 Educational Tool for Integrating Computational Thinking and Programming Across Multidisciplinary Disciplines IEEE Transactions on Education10.1109/TE.2024.342266667:6(868-877)Online publication date: Dec-2024

Recommendations

Comments

Information & Contributors

Information

Published In

cover image Communications of the ACM
Communications of the ACM  Volume 64, Issue 11
November 2021
130 pages
ISSN:0001-0782
EISSN:1557-7317
DOI:10.1145/3494050
Issue’s Table of Contents
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 October 2021
Published in CACM Volume 64, Issue 11

Check for updates

Qualifiers

  • Opinion
  • Popular
  • Un-reviewed

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)369
  • Downloads (Last 6 weeks)118
Reflects downloads up to 09 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Scaffolding Creative Programming ProjectsProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3677634(1-6)Online publication date: 16-Sep-2024
  • (2024) Sucre4Stem : A K-12 Educational Tool for Integrating Computational Thinking and Programming Across Multidisciplinary Disciplines IEEE Transactions on Education10.1109/TE.2024.342266667:6(868-877)Online publication date: Dec-2024

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Digital Edition

View this article in digital edition.

Digital Edition

Magazine Site

View this article on the magazine site (external)

Magazine Site

Login options

Full Access

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media