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Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch

Published: 14 January 2022 Publication History

Abstract

This article and the design fictions it presents are bound up with an ongoing qualitative-ethnographic study with Imazighen, the native people in remote Morocco. This group of people is marked by textual and digital illiteracy. We are in the process of developing multi-modal design fictions that can be used in workshops as a starting point for the co-development of further design fictions that envision the local population's desired digital futures. The design fictions take the form of storyboards, allowing for a non-textual engagement. The current content seeks to explore challenges, potentials, margins, and limitations for the future design of haptic and touch-sensitive technology as a means for interpersonal communication and information procurement. Design fictions provide a way of exposing the locals to possible digital futures so that they can actively engage with them and explore the bounds and confines of their literacy and the extent to which it matters.

Appendices

A.1 Translated Design Fiction Story

A.2 Further Impressions from the Valley

Fig. 12.
Fig. 12. Weekly souk (market).
Fig. 13.
Fig. 13. Driving with locals to the valley.
Fig. 14.
Fig. 14. The river in the valley with the mountains in the back.
Fig. 15.
Fig. 15. The farm fields at the river.
Fig. 16.
Fig. 16. Working on the farm fields with traditional tools.
Fig. 17.
Fig. 17. Animation story elements of the traditional dancing group of the valley (The Amazigh symbol can be seen in the back).
Fig. 18.
Fig. 18. An electric circuit on a boat with the Moroccan flag.
Fig. 19.
Fig. 19. Girls interacting for the first time with scratch on a laptop.
Fig. 20.
Fig. 20. Children exploring cameras.
Fig. 21.
Fig. 21. Overview of different technical and non-technical resources, which are used in the computer club sessions.

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  1. Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch

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        cover image ACM Transactions on Computer-Human Interaction
        ACM Transactions on Computer-Human Interaction  Volume 29, Issue 3
        June 2022
        359 pages
        ISSN:1073-0516
        EISSN:1557-7325
        DOI:10.1145/3505203
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        Published: 14 January 2022
        Accepted: 01 September 2021
        Revised: 01 July 2021
        Received: 01 February 2021
        Published in TOCHI Volume 29, Issue 3

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        1. Illiteracy
        2. imazighen
        3. haptic technology
        4. design fiction
        5. speculative design
        6. participatory design
        7. scenario-based design
        8. touch-sensitive technology

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