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View all- Legaard J(2023)SCUSA: identifying five types of disruption for playful experiencesInternational Journal of Play10.1080/21594937.2023.223547313:1(75-89)Online publication date: 23-Aug-2023
This paper describes a comparative case study that aims to uncover the quantifiable differences between non-interactive and interactive public displays in the urban environment. The study involved a large temporary interactive public display on a ...
This paper describes the findings of a study into how children engage with and enjoy reading digital stories. We considered stories created by children with an application called Fiabot! that we designed to support the creation of multimedia fairy tales ...
Engagement in interactive experiences is a complex, multi-dimensional concept that can be determined by a variety of factors which are dependent on user preferences and media content. However, one fundamental requirement of any interactive ...
Association for Computing Machinery
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