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A Tentative Study of Using the Social Interaction Model to Improve the Effectiveness of Literary Visits and Writing

Published: 25 February 2022 Publication History

Abstract

Scholars believe that group learning activities derived from social interaction theory can accumulate positive learning experiences. This research takes first-year university students in central Taiwan as the research object. It is divided into experimental classes and control classes. In the course of Chinese literature, we learn about the learning units of local literature. Special arrangements are made for visits to community literary museums to enhance the learning benefits of the visit activities. During the visit, the controlled class adopts individual free-visit learning methods; the experimental class is designed to design game-like teaching activities to enhance the interaction of group members, and at the same time encourage students to have a good understanding of the content of the visit, to get a deeper impression. Through the writing assessment of students' learning experience and related questionnaire surveys, it is shown that the game-based teaching activity design helps to improve the students' experience writing performance and willingness to write.

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WSSE '21: Proceedings of the 3rd World Symposium on Software Engineering
September 2021
225 pages
ISBN:9781450384094
DOI:10.1145/3488838
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 25 February 2022

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Author Tags

  1. Chinese writing
  2. Gamification teaching
  3. Group learning
  4. Literary visits
  5. Social interaction model

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