skip to main content
10.1145/3489849.3489907acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
abstract

An Evaluation of Methods for Manipulating Virtual Objects at Different Scales

Authors Info & Claims
Published:08 December 2021Publication History

ABSTRACT

Immersive Virtual Reality enables users to experience 3D models and other virtual content in ways that cannot be achieved on a flat screen, and several modern Virtual Reality applications now give users the ability to include or create their own content and objects. With user-generated content however, objects may come in all shapes and sizes. This necessitates the use of object manipulation methods that are effective regardless of object size. In this work we evaluate two methods for manipulating virtual objects of varying sizes. World Pull enables the user to directly manipulate and scale the virtual environment, while Pivot Manipulation enables the user to rotate objects around a set of predefined pivot points. The methods were compared to a traditional 6 degree of freedom manipulation method during a user study and the results showed that World Pull performed better in terms of precision for small and large objects, while Pivot Manipulation performed better for large objects.

References

  1. Carlos Andujar, Ferran Argelaguet, and Ramon Trueba. 2010. Hand-based disocclusion for the world-in-miniature metaphor. Presence: Teleoperators and Virtual Environments 19 (12 2010), 499–512. Issue 6. https://doi.org/10.1162/pres_a_00018Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Roblox Corporation. 2006. Roblox Studio. Roblox Corporation. Retrieved July 8, 2021 from https://www.roblox.com/createGoogle ScholarGoogle Scholar
  3. Facebook. 2016. Quill. Facebook. Retrieved July 8, 2021 from https://quill.fb.com/Google ScholarGoogle Scholar
  4. Facebook. 2020. Facebook Horizon. Facebook. Retrieved July 8, 2021 from https://www.oculus.com/facebook-horizon/Google ScholarGoogle Scholar
  5. S. Frees and G.D. Kessler. 2005. Precise and rapid interaction through scaled manipulation in immersive virtual environments. In IEEE Proceedings. VR 2005. Virtual Reality, 2005.IEEE Press., New York, 99–106. https://doi.org/10.1109/VR.2005.1492759Google ScholarGoogle Scholar
  6. Google. 2016. Tilt Brush. Google. Retrieved July 8, 2021 from https://www.tiltbrush.com/Google ScholarGoogle Scholar
  7. Maurice R. Masliah and Paul Milgram. 2000. Measuring the Allocation of Control in a 6 Degree-of-Freedom Docking Experiment. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (The Hague, The Netherlands) (CHI ’00). Association for Computing Machinery, New York, NY, USA, 25–32. https://doi.org/10.1145/332040.332403Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Daniel Mendes, Fabio Marco Caputo, Andrea Giachetti, Alfredo Ferreira, and J Jorge. 2019. A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments. Computer graphics forum 38 (2019), 21–45. Issue 1. https://doi.org/10.1111/cgf.13390Google ScholarGoogle Scholar
  9. Daniel Mendes, Fernando Fonseca, Bruno Araùjo, Alfredo Ferreira, and Joaquim Jorge. 2014. Mid-air interactions above stereoscopic interactive tables, In 2014 IEEE Symposium on 3D User Interfaces (3DUI). IEEE Symposium on 3D User Interfaces 2014, 3DUI 2014 - Proceedings, 3–10. https://doi.org/10.1109/3DUI.2014.6798833Google ScholarGoogle ScholarCross RefCross Ref
  10. Daniel Mendes, Filipe Relvas, Alfredo Ferreira, and Joaquim Jorge. 2016. The Benefits of DOF Separation in Mid-Air 3D Object Manipulation. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (Munich, Germany) (VRST ’16). Association for Computing Machinery, New York, NY, USA, 261–268. https://doi.org/10.1145/2993369.2993396Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Thi Thuong Huyen Nguyen, Thierry Duval, and Charles Pontonnier. 2014. A new direct manipulation technique for immersive 3d virtual environments, In ICAT-EGVE 2014: the 24th International Conference on Artificial Reality and Telexistence and the 19th Eurographics Symposium on Virtual Environments. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2014, 8. https://doi.org/10.2312/ve.20141367Google ScholarGoogle Scholar
  12. Richard Stoakley, Matthew J. Conway, and Randy Pausch. 1995. Virtual Reality on a WIM: Interactive Worlds in Miniature, In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA). Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 265–272. https://doi.org/10.1145/223904.223938Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Ramón Trueba, Carlos Andujar, and Ferran Argelaguet. 2011. World-in-Miniature Interaction for Complex Virtual Environments. International Journal of Creative Interfaces and Computer Graphics 1 (2 2011), 1–14. Issue 2. https://doi.org/10.4018/jcicg.2010070101Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Samuel Truman and Sebastian von Mammen. 2020. An Integrated Design of World-in-Miniature Navigation in Virtual Reality. In International Conference on the Foundations of Digital Games. Association for Computing Machinery, New York, NY, USA, Article 69, 9 pages. https://doi.org/10.1145/3402942.3402994Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Colin Ware and Steven Osborne. 1990. Exploration and Virtual Camera Control in Virtual Three Dimensional Environments. In Proceedings of the 1990 Symposium on Interactive 3D Graphics (Snowbird, Utah, USA) (I3D ’90). Association for Computing Machinery, New York, NY, USA, 175–183. https://doi.org/10.1145/91385.91442Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Chadwick A. Wingrave, Yonca Haciahmetoglu, and Doug A. Bowman. 2006. Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM, In 3D User Interfaces (3DUI’06). 3DUI 2006: IEEE Symposium on 3D User Interfaces 2006 - Proceedings 2006, 11–16. https://doi.org/10.1109/VR.2006.106Google ScholarGoogle ScholarDigital LibraryDigital Library

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Article Metrics

    • Downloads (Last 12 months)38
    • Downloads (Last 6 weeks)1

    Other Metrics

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format