ABSTRACT
We describe a miniature diorama AR system called ‘Miniature AR’ which can be applied to a mechanical diorama to extend the content’s feasibility by overlapping virtual objects on the complex diorama structure. The previous AR researches for the diorama are usually based on 2D planar recognition, and multiple user experience cannot be considered due to multi-devices synchronization. To overcome these constraints, in this paper, we show a new diorama AR system suitable for a tiny complex structure. The contributions of our work are i) design of the diorama AR system, ii) AR space generation and 6DOF view device tracking for diorama, iii) multiple view and event synchronization for multiple users. The utility of the approach has been demonstrated under a real diorama environment (miniature of a ski slope) using mobile devices.
Supplemental Material
- ARCore 2017. Google augmented reality developer. https://developers.google.com/ar?hl=en/Google Scholar
- ARkit 5 2021. Apple augmented reality developer. https://developer.apple.com/augmented-reality/arkit/Google Scholar
- Raúl Mur-Artal and Juan D. Tardós. 2017. ORB-SLAM2: An Open-Source SLAM System for Monocular, Stereo, and RGB-D Cameras. IEEE Trans.on Robotics 33, 5 (2017), 1255–1262. https://doi.org/10.1109/TRO.2017.2705103Google ScholarDigital Library
- Sangheon Park, Hyunwoo Cho, Chanho Park, Young-Suk Yoon, and Sung-Uk Jung. 2020. AR Room: Real-Time Framework of Camera Location and Interaction for Augmented Reality Services. In 2020 IEEE Conf.VRW. 736–737. https://doi.org/10.1109/VRW50115.2020.00219Google Scholar
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